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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Scene Interaction rollout |
Parameters
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Interaction Set | interactionSet – Specifies a set that defines a list of objects to include/exclude from the simulation. All other objects in the scene are excluded/included respectively.
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Ignore Render Layers – When enabled, the render layers will be ignored during the simulation. Otherwise, the simulator will interact only with objects in the current layer.
Geometry
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Circumscribed – All voxels that intersect the surface are considered solid.
Center – The surface voxels are considered solid only if their bigger part lies in the object.
Inscribed – All voxels that have intersection with the surface are considered non-solid.
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The Geom Border Voxels Object voxels setting is a simulation option. If its value changes, the simulation must be calculated again for the changes to take effect. |
Object Motion Velocity | objectVelocity – Controls how to calculate the motion of the solid objects inside the simulator.
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Example:ObjectGeom Border Voxels
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