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The Background Render Element stores an image of the texture used in the background behind geometry in a scene as seen from the camera. Geometry that blocks the background image renders as black.

This render element interprets only a background texture, set as Env. Matte Texture (Render Settings > V-Ray > Overrides > Environment).

Other types of manually created backgrounds, such as a plane, mapped with a texture set outside a window, will not interpreted to be a "background" for the purposes of this render element.

 

UI Path: ||V-Ray|| > Render Elements > Background

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How to add a render element to a scene

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Enable Deep Output –  Specifies whether to include this render element in deep images.

Color Mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.

Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post render color adjustments made from the VFB.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

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