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UI Paths

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||V-Ray Asset Editor|| > Lights (right-click) > Mesh Light

||V-Ray Asset Editor|| > Create Asset (left-click) > Lights > Mesh Light

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||V-Ray Lights Toolbar|| > Mesh Light (left-click) > Convert to Mesh Light

||V-Ray Lights Toolbar|| > Mesh Light (right-click) > Remove Mesh Light properties




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||V-Ray|| > Lights > Convert to Mesh Light

||V-Ray|| > Lights > Release Mesh Light Properties

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Creating a Mesh Light

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There are several ways to create a V-Ray Mesh Light.

You can use the button in the V-Ray Lights tab of the V-Ray toolbar. Right-clicking the V-Ray Mesh Light toolbar button releases or removes the Mesh Light from the original mesh.

The Asset Editor also offers creation of a Mesh Light from the Lights category. Once the asset is created, use the context menu to apply it to a selection in the scene.

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It is possible to override a Mesh Light with another Mesh Light by using the Apply to Selection context menu option. Note that a Mesh Light can be replaced only by same asset type.

Creating a Mesh Light can be done from the Rhino's Property Panel where the V-Ray Properties reside. Select the object(s) in the scene and press the plus button under the Mesh Light option.

As with all other V-Ray lights, creation of a Mesh Light is possible via the Command line and the V-Ray menu.

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Once a Mesh Light is created, it can be toggled via its asset icon as well as via the Toggle in parameters.

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