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This page provides information about creating textures from plugin with VRayPluginNodeTex.

 

Overview


VRayPluginNodeTex allows you to create a texture from V-Ray Standalone texture plugin that comes with the V-Ray installation. This gives you access to a lot of handy plugins used by V-Ray and is particularly useful when rendering with V-Ray Cloud. All VRayPluginNodeTex textures will work with V-Ray Cloud.

 

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titleUI Path: ||Material Editor|| > Material/Map Browser > Maps > V-Ray > VRayPluginNodeTex

 


General parameters


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Plugin - Choose from the available texture plugins that come with the V-Ray installation.

Mapping Coordinates – Only texture plugins with UVW generator activate this parameter. Its mode is automatically set to planar (2D) or spatial (3D) in order to provide best coordinates mapping options for the selected plugin.

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Since V-Ray 6 all unsupported plugins for VRayPluginNodeMtl and VRayPluginNodeTex have been hidden from the UI. However, scenes saved with earlier V-Ray versions load such plugins, and on scene opening a message pops up indicating that the scene contains such materials which are not working accurately.

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Plugin nodes parameters


Details on plugin nodes from plugins are available with the plgparams.exe tool that comes with the V-Ray installation. For further information, see the Exploring Plugin Parameters in CMD page.

 

 

 


Example

 

The content of the Parameters rollout of VRayPluginNodeTex is dynamically generated and the available parameters are different for every texture that can be created in this way.

In the example below, the VRayPluginNodeTex is used with the TexGranite texture.

 

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