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This article explains the settings and values for the Corona Multi Shader in Cinema 4D.

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Overview

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The Corona Multi Shader can be used to create a single material, which shows randomized textures (or solid colors) on each object (formally known as Instance), polygons, material IDs, or based on other modes. The random items are distributed among all the objects using this shader.

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The colors or textures can be blended together using the Mix amount parameter.

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