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The V-Ray UVWGenMayaPlace2dTexture Ray UVWGenMayaPlace2dTexture node allows you to use Named Channel mapping within the Mat Network.

 

UI path: ||mat Network|| > V-Ray > Texture: Mapping Mappings > V-Ray UV Channel Name

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UV Name – Specifies the name of the UV channel that should be used.

Repeat U / V – Specifies the number of times to repeat the texture in the U / V direction.

Coverage U / V – Specifies the U / V coverage amount.

Translate Frame U / V – Specifies a U / V texture translate frame amount.

Rotate Frame – Specifies a rotation amount for the texture.

Rotate UV – Specifies a rotation amount in UV space.

Offset U / V – Specifies an offset for the U / V position.

Noise U / V – Specifies the amount of noise to add.

Mirror U / V – Enables texture mirroring in the U / V direction.

Wrap U / V – Enables texture wrapping in the U / V direction.

Stagger – Enables texture staggering.

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