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This simulation requires Phoenix 5.01.00 and V-Ray 5 for 3ds Max 2020 or newer. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

This tutorial guides you through the process of creating animated volumetric clouds. The method shown simulates clouds that are more realistic than clouds created from a static geometry with volumetric displacement. Moreover, as opposed to the previous tutorial Static clouds, this one demonstrates creating moving clouds.

The final render is comprised of two different types of clouds: Cumulus and Stratus. They have different appearances and ways of movement. This tutorial shows two separate methods to generate and animate each type of cloud.

For realistic shading in the clouds, we will tweak the value for the Phase Function of the simulators.

At the end of the tutorial, we color correct the image with V-Ray Frame Buffer, and we make the shot more cinematic by using Light Mix. It allows us to adjust the key-to-fill light ratio without rendering the image again.

The Download button below provides you with an archive containing the scene files.

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titleDownload Project Files
urlhttps://drive.google.com/file/d/1ZDWF-xSMVDyDu1SGkjSiL8V3-QBHKSkL/view?usp=sharing

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