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The VRayUserScalar texture allows the user you to read and return a single number value from the User-Defined properties of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but we you want to control some of its aspects (i.e. material glossiness, or a blend between two other textures inside a Mix texture etc.) with User-Defined properties.

 

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titleUI Path: ||Material Editor|| > Material/Map Browser > Maps > V-Ray > VRayUserScalar

 

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The text box below the parameters lists possible formats for the value of the user property and how they are interpreted. For example, if we you want to use the value of a user property named mtl_glossiness, this can be specified as mtl_glossiness=0.7 on one object and as mtl_glossiness=0.9 on another.

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