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Example: Applying an Override to Objects with Similar Names

 

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In this example, typing *box* (the word box between wildcards) in the Rule targets all objects in the hierarchy containing that word. This applies the Visibility Override to all of them.

This input is applicable to both .vrmesh and .abc files, and to both Visibility and Material override types. The keyword does not have to be a word - it can be a symbol or number as well. As long as all desired objects contain that value inside the wildcards, the material is applied to them.

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Alembic sets

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Available with V-Ray for 3ds Max 2019 and newer.

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This rollout becomes active only if the loaded proxy file is in an .abc file format. When enabled, specific ID numbers can be assigned to the existing UV/Color channels and Material IDs. It allows easy modifications on the fly, without the need of re-exporting the original geometry and rendering different variants all at once.

 

Enable mesh sets reorder – Enables the mesh sets list, which allows sets to be reordered.

Mesh set type – Determines the channel type.

UV/ Color sets – Lists the UV and Color channels. You can edit the channel indexes using the Image Addedarrows on the right. Changes are only applied after clicking the Update preview button.
Shader sets – Lists the Material IDs for each item. You can edit the channel indexed using the Image Added arrows on the right. Changes are only applied after clicking the Update preview button.

Update preview – Updates the preview of V-Ray Proxy. If any changes are made, they are made visible only after clicking on this button.

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Image Added

 

 

Notes

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Fancy Bullets
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  • Standard shadow maps do not include information about the proxy objects. If you want the proxy objects to cast shadows, you should use the VRayShadow shadow type.
  • The proxy preview cache depends on the chosen Display type. It may need a reset to function properly. See the Preview cache options for more information.
  • Anchor
    ForceFirstMapChan
    ForceFirstMapChan
    Starting with V-Ray 3.0, you can use the
    Force first map channel option to remap the 0th mapping channel to the more usual map channel 1.