This example demonstrates the effect of the Refraction Color parameter to produce glass materials. For the images in this example, the material is with a grey Diffuse Color, white Reflection Color and Fresneloption on.
Image slider
minLabel
-0.8
startIndex
4
maxLabel
0
.
8
Panel
borderStyle
none
Image Removed
Color is black (0, 0, 0) (no refraction)
Panel
borderStyle
none
Image Removed
Color is light grey (192, 192, 192)
Panel
borderStyle
none
Image Removed
Color is white (255, 255, 255)
Column
width
50%
Example: The Refraction IOR Parameter
This example demonstrates the effect of the Index of Refraction (IOR)parameter. Note how light bends more as the IOR deviates from 1.0. The case when the IOR is 1.0 produces a transparent object. Note however, that in the case of transparent objects, it might be better to assign an opacity map to the material, rather than use refraction.
Section
border
true
Column
width
50%
Image slider
minLabel
black
startIndex
4
maxLabel
white
Panel
borderStyle
none
Image Added
Color is black (0, 0, 0) (no refraction)
Panel
borderStyle
none
Image Added
Color is light grey (192, 192, 192)
Panel
borderStyle
none
Image Added
Color is white (255, 255, 255)
Column
width
50%
image-slider
minLabel
0.8
maxLabel
01.8
Panel
borderStyle
none
Refraction IOR is 0.8
Panel
borderStyle
none
Refraction IOR is 1.0
Panel
borderStyle
none
Refraction IOR is 1.3
Panel
borderStyle
none
Refraction IOR is 1.8
...
Section
border
true
Column
width
25%
Column
width
50%
Example: The Refraction Glossiness Parameter
This example demonstrates the effect of the Refraction Glossiness parameter. Note how lower Refraction Glossiness values blur the refractions and cause the material to appear as frosted glass.