The Sampler Info texture is a color image that provides information about the scene, with the choice to show any of various aspects as color blocks. It provides information about various aspects of the shaded points such as position, normal, bump normal, reflection/refraction vectors and UVW coordinates, which previously were only available through the Extra Texture Render Element.
Sampler Info texture can be used either for world position passes or normal passes. It extracts particular information about the scene, converting the gathered information into RGB data for use in compositing.
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Uv Set Name – The default UVW mapping channel used when the Type is set to Uv coordinates. Specifies the UVW Channel to render by the name of the UV set.
Uv Index– Selects the UVW mapping channel of the connected Bitmap node.
Refraction Ior – Sets the index Index of refraction when Refractionvector is set as the Type.
Transform . P– Specifies how to position the map.
Transform . R– Specifies how to rotate the map.
Transform . S– Specifies the scale of the map.
Transform . Sh– Specifies a shear for the map.
Transform . Order– Specifies the order of the rotations.