Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

UI Options

...

Section
Column
width60%

The Generic material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button under the Preview Swatch.

An Add Layer button is provided for some V-Ray materials, including Generic. You can select an additional layer that can add up to the appearance of the material. For more information, see the How to Work with Materials page.

From the Add Attribute button,you can select additional attributes that can add up to the appearance of the material. For more information, see the Attributes section.

UI Text Box
typetip
Holding down Ctrl while having the Add Attribute or Add Layer menu open, allows selecting multiple entries without closing the dropdown.

The context menu of the Color slot provides options to Copy and Paste, as well as to Reset the color.

A Reset  Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.

 
Column
width5%

Column
width35%

 

Attributes

...

The attributes available for the Generic material are as follows.

...

Fancy Bullets
typecircle
  • Use the VRayMtl/VRayBRDF Generic material whenever possible in your projects. This material is specifically optimized for V-Ray and often GI and lighting is computed much faster for V-Ray materials than for standard materials. Many V-Ray features (e.g. light cache, render elements) are guaranteed to work properly only with VRayMtl Generic and other V-Ray compliant materials.

  • VRayMtl The Generic material can produce reflections/refractions for matte objects - see Wrapper Material | MtlWrapper.

  • The 2D mapping method ignores the Tiling parameters specified in the textures themselves.

  • The The 2D mapping (landscape)  method only supports one UV mapping channel.
  • Materials with Normal opacity mode are now migrated to Stochastic opacity mode.
  1. Anchor
    2
    2
    Anchor
    notes
    notes
    Having a very large number of project objects using materials with 2D Displacement may substantially prolong the geometry compilation phase of the rendering process.

  2. Calculated in the default Revit unit - inches.

  3. Prior to V-Ray Next, Update 1 the Fog Scattering section was known as Translucency.

    Anchor
    translucency
    translucency