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  • Use the Generic material whenever possible in your projects. This material is specifically optimized for V-Ray and often GI and lighting is computed much faster for V-Ray materials than for standard materials. Many V-Ray features (e.g. light cache, render elements) are guaranteed to work properly only with Generic and other V-Ray compliant materials.

  • The Generic material can produce reflections/refractions for matte objects - see Wrapper Material.

  • The 2D mapping method ignores the Tiling parameters specified in the textures themselves.

  • The 2D mapping (landscape)  method only  method only supports one UV mapping channel.
  • Materials with Normal opacity mode are now migrated to Stochastic opacity mode.
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    Having a very large number of project objects using materials with 2D Displacement may substantially prolong the geometry compilation phase of the rendering process.Calculated in the default Revit unit - inches.

  2. Prior to V-Ray Next, Update 1 the Fog Scattering section was known as Translucency.

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