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Overview


There are a number of different materials for use with V-Ray for SketchUp. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials, such as skin, and even light-emitting objects.

For more details on each material, please see the dedicated pages.

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.vismat files are no longer supported. For more information visit Migrating from Previous Versions page.

With V-Ray 5 permanent support support for the SketchUp texture colorization functionality is addedNote that it does not affect the material preview in the Asset Editor but only the appearance of the rendered image.

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With V-Ray 5, PBR layers are converted to regular VRayMtl material layers. 


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Materials List:

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It is always recommended to use V-Ray materials.

V-Ray supports native SketchUp materials by internally copying their attributes and "translating" them to a V-Ray material in order to read them. That is why, although SketchUp materials by default do not have that many options, when shown in the Asset Editor - they have additional V-Ray options.

Note that this additional V-Ray data stored for each material can only be read in V-Ray, not in SketchUp itself.

Native SketchUp materials can be converted to V-Ray materials and vice versa. Use the V-Ray's menu tools to do so.

Caution is advised when converting a V-Ray material back to a SketchUp one as this is done by irreversibly stripping all of its V-Ray data.


 
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Material Binding

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