Space – Controls how the texture is positioned on the geometry.
UV (2D) – Uses the object UV coordinates to map the effect. Texture – Uses an external UV placement source to map the effect.
Color 1 – Specifies the first noise color.
Color 2 – Specifies the second noise color.
Size – Controls the scale of the noise.
Iterations – Specifies the amount of noise iterations.
Phase – When the noise is animated, it changes the start and end point of the noise waves.
Column
width
5%
Column
width
40%
Image Added
Noise Threshold
...
Section
Column
width
55%
Low – Controls the color of large details: low values are lighter, higher values are darker.
High – Controls the color of smaller details: low values are lighter, higher values are darker.
Column
width
5%
Column
width
40%
Image Added
Context
...
Section
Column
width
55%
Context – Allows the attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page.