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Type – Specifies the type of noise to be created:

Regular
Fractal
Turbulence

Space – Controls how the texture is positioned on the geometry.

UV (2D) – Uses the object UV coordinates to map the effect.
Texture – Uses an external UV placement source to map the effect.

Color 1 – Specifies the first noise color.

Color 2 – Specifies the second noise color.

Size – Controls the scale of the noise.

Iterations – Specifies the amount of noise iterations.

Phase – When the noise is animated, it changes the start and end point of the noise waves.

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Noise Threshold

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Low – Controls the color of large details: low values are lighter, higher values are darker.

High – Controls the color of smaller details: low values are lighter, higher values are darker.

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Context

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 Context – Allows the attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page.

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