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Main Render features

FeatureV-Ray CPUV-Ray GPU

Interactive rendering

(tick)

(tick)

Progressive image sampler

(tick)

(tick)

Bucket image sampler

(tick)

(tick)

Resumable rendering

(minus)

(minus)

V-Ray Denoiser

(tick)

(tick)

NVIDIA AI Denoiser1

(tick)

(tick)

Intel Open Image Denoise

(tick)

(tick)

(always calculated by CPU)

Viewport rendering (VPR)

(tick)

(tick)

Viewport region rendering

(tick)

(tick)

Batch rendering

(tick)

(tick)

Cloud rendering

(tick)

(tick)

Batch render in Cloud

(tick)

(tick)

Distributed rendering via Swarm

(tick)

(tick)

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Other Render features

FeatureV-Ray CPUV-Ray GPU

VRayLensEffects (VFB)

(tick)

(tick)

Antialiasing

(tick)

(tick)

Adaptive Lights

(tick)

(tick)

VFB

(tick)

(tick)

Render Elements

(tick)

(tick)

Anisotropy

(tick)

(tick)

Aerial Perspective

(tick)

(tick)

Environment Fog

(tick)

(tick)

ContoursOutlines

(tick)

(minus)

Photon Mapped Caustics

(tick)

(minus)

Post Effect Color Corrections

(tick)

(tick)

GPU Memory Management

(minus)

(tick)

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Global Illumination Methods

Feature

V-Ray CPU

V-Ray GPU

Brute Force

(tick)

(tick)

Light Cache

(tick)

(tick)

Irradiance Map

(tick)

(minus)

GI Caustics

(tick)

(tick)

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Environment Background Mapping

Feature

V-Ray CPU

V-Ray GPU

Spherical mapping

(tick)

(tick)

Mirror ball mapping

(tick)

(tick)

Angular mapping

(tick)

(tick)

Cubic mapping

(tick)

(tick)

Screen mapping

(tick)

(tick)

Color/Texture Multipliers

(tick)

(tick)

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Geometry

Feature

V-Ray CPU

V-Ray GPU

Triangle meshes

(tick)

(tick)

VRayProxy

(tick)

(tick)

Alembic via proxy

(tick)

(tick)

Subdivisions

(tick)

(tick)

Displacement

(tick)

(tick)

VRayFur

(tick)

(tick)

Infinite plane

(tick)

(tick)

VRayClipper

(tick)

PARTIAL
(Only Section Plane)

V-Ray Scene

(tick)

(tick)

V-Ray Scatter(tick)(tick)
V-Ray Decal(tick)(tick)

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Materials

Feature

V-Ray CPU

V-Ray GPU

Blend

(tick)

(tick)

Car Paint

(tick)

(tick)

Emissive

(tick)

PARTIAL
(without Emit on Back Side; Color*Opacity always on)

Generic (V-Ray Material)

(tick)

(tick)
(without Roughness, Refraction Glossiness and Fog Scattering )

Override

(tick)

PARTIAL
(without Environment)

Two Sided

(tick)

PARTIAL

(without Multiply By Front diffuse; Force Single Sided always on)

Wrapper

(tick)

PARTIAL
(without Ignore Objects in Secondary, Caustics Affect)

Subsurface Scattering

(tick)

(minus)

Bump

(tick)

(tick)

VRscan

(tick)

(tick)

Hair

(tick)

(tick)

ToonOutline Override

(tick)

(minus)

Multi Material

(tick)

(tick)

SketchUp Texture Colorization5

(tick)

(tick)

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Textures

FeatureV-Ray CPUV-Ray GPU
Bitmap4(tick)

(tick)
(without filtering and Environment texture placement)

Color(tick)(tick)
Temperature(tick)(tick)
Gradient(tick)(tick)
(without Environment texture placement)
Sky(tick)(tick)
(without Caustics)
Color Correction(tick)(tick)
Spline Curve(tick)(tick)
Bezier Curve(tick)(tick)

Simple Mix

(tick)

(tick)

Mix (Value)(tick)(tick)
Mix (Operator)(tick)(tick)
Mix (Map)(tick)(tick)
(except Mix Curve)
Multi-Sub3(tick)(tick)
Tri-Planar(tick)

(tick)

(only One Texture mode)

Checker(tick)(tick)
(except Environment texture placement)
Grid(tick)(tick)
(except Environment texture placement)
Tiles(tick)(tick)
(except Environment texture placement)
Cloth(tick)(tick)
(except Environment texture placement)
Leather(tick)(tick)
(except Environment texture placement)
Bulge(tick)(tick)
(except Environment texture placement)
UVW(tick)(tick)
(without Environment)
Water 6(tick)(tick)
(without Environment)
Noise A(tick)(tick)
(except Environment texture placement)
Noise B(tick)(tick)
(except Environment texture placement)
Cellular(tick)(tick)
(except Environment texture placement)
Marble(tick)(tick)
(except Environment and 3D World texture placement)
Splat(tick)(tick)
(except Environment and 3D World texture placement)
Smoke(tick)(tick)
(except Environment texture placement)
Stucco(tick)(tick)
(except Environment and 3D World texture placement)
Rock(tick)(tick)
(except Environment and 3D World texture placement)
Granite(tick)(tick)
(except Environment and 3D World texture placement)
Speckle(tick)(tick)
(except Environment and 3D World texture placement)
Edges(tick)(tick)
Falloff 2 (tick)(tick)
Fresnel(tick)(tick)
VRayDirt 3

(tick)
(without Ignore Self Occlusion)

(tick)
(without Ignore Self Occlusion)
Curvature(tick)(tick)
UVW Placement(tick)PARTIAL
(except Environment and partial support of bitmap textures)

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Render Elements

Feature

V-Ray CPU

V-Ray GPU

Atmosphere

(tick)

(tick)

Background

(tick)

(tick)

Bump Normals

(tick)

(tick)

Caustics

(tick)

(minus)

Cryptomatte

(tick)
(without Filtering control)

(tick)

ContoursOutlines

(tick)

(minus)

Denoiser

(tick)

(tick)

Diffuse

(tick)

(tick)

DR Bucket

(tick)

(tick)

ExtraTex

(tick)

(tick)

Geometry Normals

(tick)

(tick)

Global Illumination

(tick)

(tick)

Lighting

(tick)

(tick)

Lighting Analysis

(tick)

PARTIAL

(Luminance only)

Light Mix

(tick)

(tick)

Material ID Color

(tick)

(tick)

Material ID Number

(tick)

(tick)

Material Random Color

(tick)

(tick)

Matte Shadow

(tick)

(minus)

MultiMatte

(tick)

(tick)

Object ID

(tick)

(tick)

Raw GI

(tick)(minus)

(tick)

Raw Light

(tick)

(minus)(tick)

Raw Reflection

(tick)

(minus)(tick)

Raw Refraction

(tick)

(minus)(tick)

Raw Shadow

(tick)

(minus)(tick)

Raw Total Light

(tick)

(minus)(tick)

Reflection

(tick)

(tick)

Reflection Filter

(tick)

(tick)

Refraction

(tick)

(tick)

Refraction Filter

(tick)

(tick)

Render ID

(tick)

(tick)

Sample Rate

(tick)

(tick)

Self Illumination

(tick)

(tick)

Shadows

(tick)

(tick)

Specular

(tick)

(tick)

Subsurface Scattering

(tick)

(minus)

Total Light

(tick)

(minus)

Z-Depth

(tick)

(tick)

 

 

 

 

 

 

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3rd-party plugins

FeatureV-Ray CPUV-Ray GPU
Skatter
(tick)
(tick)
Cloud support for Skatter(tick)(tick)
Laubwerk
(tick)
(tick)
Cloud support for Laubwerk
(tick)
(tick)
Archvision RPC(minus)(minus)
Cloud support for Archvision RPC(minus)(minus)

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Enscape

FeatureV-Ray CPUV-Ray GPU
Enscape lights

(tick)
Enscape material keywords

PARTIAL
(except Grass and Carpet materials keywords)

PARTIAL
(except Grass and Carpet materials keywords)

Enscape materials

PARTIAL
(except Grass and Carpet material types)

PARTIAL
(except Grass and Carpet material types)

Enscape geometry assets

PARTIAL

(Enscape assets provided by 3D PEOPLE are currently not supported;
Enscape linked models not yet supported)

PARTIAL

(Enscape assets provided by 3D PEOPLE are currently not supported;
Enscape linked models not yet supported)

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