changes.mady.by.user Peter Chaushev
Saved on Jan 30, 2023
changes.mady.by.user Lyubomira Toshkova
Saved on May 29, 2023
...
Interactive rendering
Progressive image sampler
Bucket image sampler
Resumable rendering
V-Ray Denoiser
NVIDIA AI Denoiser1
Intel Open Image Denoise
(always calculated by CPU)
Viewport rendering (VPR)
Viewport region rendering
Batch rendering
Cloud rendering
Batch render in Cloud
Distributed rendering via Swarm
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VRayLensEffects (VFB)
Antialiasing
Adaptive Lights
VFB
Render Elements
Anisotropy
Aerial Perspective
Environment Fog
ContoursOutlines
Photon Mapped Caustics
Post Effect Color Corrections
GPU Memory Management
Feature
V-Ray CPU
V-Ray GPU
Brute Force
Light Cache
Irradiance Map
GI Caustics
Spherical mapping
Mirror ball mapping
Angular mapping
Cubic mapping
Screen mapping
Color/Texture Multipliers
Triangle meshes
VRayProxy
Alembic via proxy
Subdivisions
Displacement
VRayFur
Infinite plane
VRayClipper
PARTIAL(Only Section Plane)
V-Ray Scene
Blend
Car Paint
Emissive
PARTIAL(without Emit on Back Side; Color*Opacity always on)
Generic (V-Ray Material)
(without Roughness, Refraction Glossiness and Fog Scattering )
Override
PARTIAL(without Environment)
Two Sided
PARTIAL
(without Multiply By Front diffuse; Force Single Sided always on)
Wrapper
PARTIAL(without Ignore Objects in Secondary, Caustics Affect)
Subsurface Scattering
Bump
VRscan
Hair
ToonOutline Override
Multi Material
SketchUp Texture Colorization5
(without filtering and Environment texture placement)
Simple Mix
(only One Texture mode)
(without Ignore Self Occlusion)
Atmosphere
Background
Bump Normals
Caustics
Cryptomatte
(without Filtering control)
Denoiser
Diffuse
DR Bucket
ExtraTex
Geometry Normals
Global Illumination
Lighting
Lighting Analysis
(Luminance only)
Light Mix
Material ID Color
Material ID Number
Material Random Color
Matte Shadow
MultiMatte
Object ID
Raw GI
Raw Light
Raw Reflection
Raw Refraction
Raw Shadow
Raw Total Light
Reflection
Reflection Filter
Refraction
Refraction Filter
Render ID
Sample Rate
Self Illumination
Shadows
Specular
Total Light
Z-Depth
PARTIAL(except Grass and Carpet materials keywords)
PARTIAL(except Grass and Carpet material types)
(Enscape assets provided by 3D PEOPLE are currently not supported;Enscape linked models not yet supported)