Table of Contents


This page provides tables of features supported in CPU and GPU rendering with V-Ray in SketchUp.


Overview


These features are supported by V-Ray in SketchUp for Interactive and Non-Interactive rendering modes.

Both RTX and CUDA share the same V-Ray GPU engine supported features.

For more information on V-Ray GPU, see the GPU Rendering.  

The RTX engine type is not supported on macOS.


Supported Features



Main Render features

FeatureV-Ray CPUV-Ray GPU

Interactive rendering

(tick)

(tick)

Progressive image sampler

(tick)

(tick)

Bucket image sampler

(tick)

(tick)

Resumable rendering

(minus)

(minus)

V-Ray Denoiser

(tick)

(tick)

NVIDIA AI Denoiser1

(tick)

(tick)

Intel Open Image Denoise

(tick)

(tick)

(always calculated by CPU)

Viewport rendering (VPR)

(tick)

(tick)

Viewport region rendering

(tick)

(tick)

Batch rendering

(tick)

(tick)

Cloud rendering

(tick)

(tick)

Batch render in Cloud

(tick)

(tick)

Distributed rendering via Swarm

(tick)

(tick)

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Other Render features

FeatureV-Ray CPUV-Ray GPU

VRayLensEffects (VFB)

(tick)

(tick)

Antialiasing

(tick)

(tick)

Adaptive Lights

(tick)

(tick)

VFB

(tick)

(tick)

Render Elements

(tick)

(tick)

Anisotropy

(tick)

(tick)

Aerial Perspective

(tick)

(tick)

Environment Fog

(tick)

(tick)

Outlines

(tick)

(minus)

Photon Mapped Caustics

(tick)

(minus)

Post Effect Color Corrections

(tick)

(tick)

GPU Memory Management

(minus)

(tick)

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Camera

FeatureV-Ray CPUV-Ray GPU

VRayPhysicalCamera

(tick)

(tick)

Camera Depth of Field

(tick)

(tick)

Camera motion blur

(tick)

(tick)

Stereoscopic

(tick)

(tick)

VR Cubemap

(tick)

(tick)

VR Spherical Panorama

(tick)

(tick)

Automatic Exposure

(tick)

(tick)

Automatic White Balance

(tick)

(tick)

Film sensitivity (ISO)

(tick)

(tick)

Aperture (F-Number)

(tick)

(tick)

Shutter Speed (1/s)

(tick)

(tick)

Vignetting

(tick)

(tick)

Vertical Tilt

(tick)

(tick)

Bokeh

(tick)

(tick)

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Lights

FeatureV-Ray CPUV-Ray GPU

SunLight

(tick)

PARTIAL
(Affect Diffuse and Specular controls not supported)

Rectangle Light

(tick)

PARTIAL
(Decay control not supported)

Sphere Light

(tick)

PARTIAL
(Decay control not supported)

Spot Light

(tick)

PARTIAL
(Affect Diffuse and Specular controls
and Inverse cube decay not supported)

IES Light

(tick)

(tick)

Omni Light

(tick)

PARTIAL
(Affect Diffuse/Specular controls and
Inverse cube decay not supported)

Mesh Light

(tick)

PARTIAL
(Texture map and Decay control not supported)

Dome Light

(tick)

(tick)

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Global Illumination Methods

Feature

V-Ray CPU

V-Ray GPU

Brute Force

(tick)

(tick)

Light Cache

(tick)

(tick)

Irradiance Map

(tick)

(minus)

GI Caustics

(tick)

(tick)

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Environment Background Mapping

Feature

V-Ray CPU

V-Ray GPU

Spherical mapping

(tick)

(tick)

Mirror ball mapping

(tick)

(tick)

Angular mapping

(tick)

(tick)

Cubic mapping

(tick)

(tick)

Screen mapping

(tick)

(tick)

Color/Texture Multipliers

(tick)

(tick)

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Geometry

Feature

V-Ray CPU

V-Ray GPU

Triangle meshes

(tick)

(tick)

VRayProxy

(tick)

(tick)

Alembic via proxy

(tick)

(tick)

Subdivisions

(tick)

(tick)

Displacement

(tick)

(tick)

VRayFur

(tick)

(tick)

Infinite plane

(tick)

(tick)

VRayClipper

(tick)

(tick)

V-Ray Scene

(tick)

(tick)

V-Ray Scatter(tick)(tick)
V-Ray Decal(tick)(tick)
V-Ray Enmesh(tick)(tick)

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Materials

Feature

V-Ray CPU

V-Ray GPU

Blend

(tick)

(tick)

Car Paint

(tick)

(tick)

Emissive

(tick)

PARTIAL
(without Emit on Back Side; Color*Opacity always on)

Generic (V-Ray Material)

(tick)

(tick)
(without Roughness, Refraction Glossiness and Fog Scattering )

Override

(tick)

PARTIAL
(without Environment)

Two Sided

(tick)

PARTIAL

(without Multiply By Front diffuse; Force Single Sided always on)

Wrapper

(tick)

PARTIAL
(without Ignore Objects in Secondary, Caustics Affect)

Subsurface Scattering

(tick)

(minus)

Bump

(tick)

(tick)

VRscan

(tick)

(tick)

Hair

(tick)

(tick)

Outline Override

(tick)

(minus)

Multi Material

(tick)

(tick)

SketchUp Texture Colorization5

(tick)

(tick)

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Textures

FeatureV-Ray CPUV-Ray GPU
Bitmap4(tick)

(tick)
(without filtering and Environment texture placement)

Color(tick)(tick)
Temperature(tick)(tick)
Gradient(tick)(tick)
(without Environment texture placement)
Sky(tick)(tick)
(without Caustics)
Color Correction(tick)(tick)
Spline Curve(tick)(tick)
Bezier Curve(tick)(tick)

Simple Mix

(tick)

(tick)

Mix (Value)(tick)(tick)
Mix (Operator)(tick)(tick)
Mix (Map)(tick)(tick)
(except Mix Curve)
Multi-Sub3(tick)(tick)
Tri-Planar(tick)

(tick)

(only One Texture mode)

Checker(tick)(tick)
(except Environment texture placement)
Grid(tick)(tick)
(except Environment texture placement)
Tiles(tick)(tick)
(except Environment texture placement)
Cloth(tick)(tick)
(except Environment texture placement)
Leather(tick)(tick)
(except Environment texture placement)
Bulge(tick)(tick)
(except Environment texture placement)
UVW(tick)(tick)
(without Environment)
Water 6(tick)(tick)
(without Environment)
Noise A(tick)(tick)
(except Environment texture placement)
Noise B(tick)(tick)
(except Environment texture placement)
Cellular(tick)(tick)
(except Environment texture placement)
Marble(tick)(tick)
(except Environment and 3D World texture placement)
Splat(tick)(tick)
(except Environment and 3D World texture placement)
Smoke(tick)(tick)
(except Environment texture placement)
Stucco(tick)(tick)
(except Environment and 3D World texture placement)
Rock(tick)(tick)
(except Environment and 3D World texture placement)
Granite(tick)(tick)
(except Environment and 3D World texture placement)
Speckle(tick)(tick)
(except Environment and 3D World texture placement)
Edges(tick)(tick)
Falloff 2 (tick)(tick)
Fresnel(tick)(tick)
VRayDirt 3

(tick)
(without Ignore Self Occlusion)

(tick)
(without Ignore Self Occlusion)
Curvature(tick)(tick)
UVW Placement(tick)PARTIAL
(except Environment and partial support of bitmap textures)

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Render Elements

Feature

V-Ray CPU

V-Ray GPU

Atmosphere

(tick)

(tick)

Background

(tick)

(tick)

Bump Normals

(tick)

(tick)

Caustics

(tick)

(minus)

Cryptomatte

(tick)
(without Filtering control)

(tick)

Outlines

(tick)

(minus)

Denoiser

(tick)

(tick)

Diffuse

(tick)

(tick)

DR Bucket

(tick)

(tick)

ExtraTex

(tick)

(tick)

Geometry Normals

(tick)

(tick)

Global Illumination

(tick)

(tick)

Lighting

(tick)

(tick)

Lighting Analysis

(tick)

PARTIAL

(Luminance only)

Light Mix

(tick)

(tick)

Material ID Color

(tick)

(tick)

Material ID Number

(tick)

(tick)

Material Random Color

(tick)

(tick)

Matte Shadow

(tick)

(minus)

MultiMatte

(tick)

(tick)

Object ID

(tick)

(tick)

Raw GI

(tick)

(tick)

Raw Light

(tick)

(tick)

Raw Reflection

(tick)

(tick)

Raw Refraction

(tick)

(tick)

Raw Shadows

(tick)

(tick)

Raw Total Light

(tick)

(tick)

Reflection

(tick)

(tick)

Reflection Filter

(tick)

(tick)

Refraction

(tick)

(tick)

Refraction Filter

(tick)

(tick)

Render ID

(tick)

(tick)

Sample Rate

(tick)

(tick)

Self Illumination

(tick)

(tick)

Shadows

(tick)

(tick)

Specular

(tick)

(tick)

Subsurface Scattering

(tick)

(minus)

Total Light

(tick)

(minus)

Z-Depth

(tick)

(tick)








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3rd-party plugins

FeatureV-Ray CPUV-Ray GPU
Skatter
(tick)
(tick)
Cloud support for Skatter(tick)(tick)
Laubwerk
(tick)
(tick)
Cloud support for Laubwerk
(tick)
(tick)
Archvision RPC(minus)(minus)
Cloud support for Archvision RPC(minus)(minus)

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Enscape

FeatureV-Ray CPUV-Ray GPU
Enscape lights

(tick)
Enscape material keywords

PARTIAL
(except Grass and Carpet materials keywords)

PARTIAL
(except Grass and Carpet materials keywords)

Enscape materials

PARTIAL
(except Grass and Carpet material types)

PARTIAL
(except Grass and Carpet material types)

Enscape geometry assets

PARTIAL

(Enscape assets provided by 3D PEOPLE are currently not supported;
Enscape linked models not yet supported)

PARTIAL

(Enscape assets provided by 3D PEOPLE are currently not supported;
Enscape linked models not yet supported)

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Footnotes


1 – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.

2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).

3 – These plug-ins are only partially supported on GPU.

4 The playback options are currently not supported.

5Does not affect the material preview in the Asset Editor. 

6 – The Water texture is used only for displacement.


  • Difference between V-Ray and V-Ray GPU are expected when rendering objects with opacity/translucency modifications.
  • CUDA engine supports map channels from 0 to 15.
  • CUDA engine only supports normal maps in tangent space.
  • The GPU Device Selection tool is not available on MacOS.



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