This page provides tables of features supported in CPU and GPU rendering with V-Ray in SketchUp.
Overview
These features are supported by V-Ray in SketchUp for Interactive and Non-Interactive rendering modes.
Both RTX and CUDA share the same V-Ray GPU engine supported features.
For more information on V-Ray GPU, see the GPU Rendering.
Supported Features
Main Render features
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Interactive rendering | ||
Progressive image sampler | ||
Bucket image sampler | ||
Resumable rendering | ||
V-Ray Denoiser | ||
NVIDIA AI Denoiser1 | ||
Intel Open Image Denoise | (always calculated by CPU) | |
Viewport rendering (VPR) | ||
Viewport region rendering | ||
Batch rendering | ||
Cloud rendering | ||
Batch render in Cloud | ||
Distributed rendering via Swarm |
Other Render features
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
VRayLensEffects (VFB) | ||
Antialiasing | ||
Adaptive Lights | ||
VFB | ||
Render Elements | ||
Anisotropy | ||
Aerial Perspective | ||
Environment Fog | ||
Outlines | ||
Photon Mapped Caustics | ||
Post Effect Color Corrections | ||
GPU Memory Management |
Camera
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
VRayPhysicalCamera | ||
Camera Depth of Field | ||
Camera motion blur | ||
Stereoscopic | ||
VR Cubemap | ||
VR Spherical Panorama | ||
Automatic Exposure | ||
Automatic White Balance | ||
Film sensitivity (ISO) | ||
Aperture (F-Number) | ||
Shutter Speed (1/s) | ||
Vignetting | ||
Vertical Tilt | ||
Bokeh |
Lights
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
SunLight | PARTIAL | |
Rectangle Light | PARTIAL | |
Sphere Light | PARTIAL | |
Spot Light | PARTIAL | |
IES Light | ||
Omni Light | PARTIAL | |
Mesh Light | PARTIAL | |
Dome Light |
Global Illumination Methods
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Brute Force | ||
Light Cache | ||
Irradiance Map | ||
GI Caustics |
Environment Background Mapping
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Spherical mapping | ||
Mirror ball mapping | ||
Angular mapping | ||
Cubic mapping | ||
Screen mapping | ||
Color/Texture Multipliers |
Geometry
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Triangle meshes | ||
VRayProxy | ||
Alembic via proxy | ||
Subdivisions | ||
Displacement | ||
VRayFur | ||
Infinite plane | ||
VRayClipper | ||
V-Ray Scene | ||
V-Ray Scatter | ||
V-Ray Decal | ||
V-Ray Enmesh |
Materials
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Blend | ||
Car Paint | ||
Emissive | PARTIAL | |
Generic (V-Ray Material) | | |
Override | PARTIAL | |
Two Sided | PARTIAL (without Multiply By Front diffuse; Force Single Sided always on) | |
Wrapper | PARTIAL | |
Subsurface Scattering | ||
Bump | ||
VRscan | ||
Hair | ||
Outline Override | ||
Multi Material | ||
SketchUp Texture Colorization5 |
Textures
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Bitmap4 |
| |
Color | ||
Temperature | ||
Gradient | (without Environment texture placement) | |
Sky | (without Caustics) | |
Color Correction | ||
Spline Curve | ||
Bezier Curve | ||
Simple Mix | ||
Mix (Value) | ||
Mix (Operator) | ||
Mix (Map) | (except Mix Curve) | |
Multi-Sub3 | ||
Tri-Planar | (only One Texture mode) | |
Checker | (except Environment texture placement) | |
Grid | (except Environment texture placement) | |
Tiles | (except Environment texture placement) | |
Cloth | (except Environment texture placement) | |
Leather | (except Environment texture placement) | |
Bulge | (except Environment texture placement) | |
UVW | (without Environment) | |
Water 6 | (without Environment) | |
Noise A | (except Environment texture placement) | |
Noise B | (except Environment texture placement) | |
Cellular | (except Environment texture placement) | |
Marble | (except Environment and 3D World texture placement) | |
Splat | (except Environment and 3D World texture placement) | |
Smoke | (except Environment texture placement) | |
Stucco | (except Environment and 3D World texture placement) | |
Rock | (except Environment and 3D World texture placement) | |
Granite | (except Environment and 3D World texture placement) | |
Speckle | (except Environment and 3D World texture placement) | |
Edges | ||
Falloff 2 | ||
Fresnel | ||
VRayDirt 3 |
| (without Ignore Self Occlusion) |
Curvature | ||
UVW Placement | PARTIAL (except Environment and partial support of bitmap textures) |
Render Elements
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Atmosphere | ||
Background | ||
Bump Normals | ||
Caustics | ||
Cryptomatte |
| |
Outlines | ||
Denoiser | ||
Diffuse | ||
DR Bucket | ||
ExtraTex | ||
Geometry Normals | ||
Global Illumination | ||
Lighting | ||
Lighting Analysis | PARTIAL (Luminance only) | |
Light Mix | ||
Material ID Color | ||
Material ID Number | ||
Material Random Color | ||
Matte Shadow | ||
MultiMatte | ||
Object ID | ||
Raw GI | ||
Raw Light | ||
Raw Reflection | ||
Raw Refraction | ||
Raw Shadows | ||
Raw Total Light | ||
Reflection | ||
Reflection Filter | ||
Refraction | ||
Refraction Filter | ||
Render ID | ||
Sample Rate | ||
Self Illumination | ||
Shadows | ||
Specular | ||
Subsurface Scattering | ||
Total Light | ||
Z-Depth |
3rd-party plugins
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Skatter | ||
Cloud support for Skatter | ||
Laubwerk | ||
Cloud support for Laubwerk | ||
Archvision RPC | ||
Cloud support for Archvision RPC |
Enscape
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Enscape lights | ||
Enscape material keywords | PARTIAL | PARTIAL |
Enscape materials | PARTIAL | PARTIAL |
Enscape geometry assets | PARTIAL (Enscape assets provided by 3D PEOPLE are currently not supported; | PARTIAL (Enscape assets provided by 3D PEOPLE are currently not supported; |
Footnotes
1 – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.
2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).
3 – These plug-ins are only partially supported on GPU.
4 – The playback options are currently not supported.
5 – Does not affect the material preview in the Asset Editor.
6 – The Water texture is used only for displacement.
- Difference between V-Ray and V-Ray GPU are expected when rendering objects with opacity/translucency modifications.
- CUDA engine supports map channels from 0 to 15.
- CUDA engine only supports normal maps in tangent space.
- The GPU Device Selection tool is not available on MacOS.