Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width55%

The BRDFVRayMtl node is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces from plastics to metals to glass and more by adjusting a handful of parameters.

Furthermore, with the BRDFVRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and specify the BRDF type for determining how light interacts with the material.

 

Read more about the basic parameters that control properties like the diffuse and opacity colors, or the articles on Reflection, Refraction, Translucency, Coat Layer, Sheen Layer, Bump, and the Options of V-Ray Material.

 

UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material

Image Removed

Column
width5%

 

Column
width40%

...