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V-Ray Renderer is the main V-Ray component. It builds the scene and initiates the render process. Right-click to Start or Stop the render process or to show the V-Ray Frame Buffer window.
Note that if you closed or minimized the V-Ray Frame Buffer window while rendering, you can restore it via the Show Frame Buffer option.

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Input Parameters

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Engine(Integer)– Switches between CPU, CUDA, and RTX render engines. Make sure to specify the devices to be used by CUDA and RTX engines. You can specify them from V-Ray's GPU Device Selection tool (V-Ray > Tools > GPU Device Selection). Note that the RTX engine can only run on GPU devices with Compute Capability 5.2 or higher.

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Light (Generic Data) – Expects V-Ray Light input. The V-Ray Directional, Rectangle or Sphere lights can be connected here. Multiple inputs are accepted. If there is no input, a simple pre-defined light is created.

V Geometry (Generic Data) – Expects a V-Ray Geometries input. If there is no input, a simple background color/gradient image is rendered. The input might have to be Flattened depending on the input data.

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