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Shows surface normals in the scene. Stores the camera space normal map using the geometry's surface normals. Material bump and normal maps don't affect this element.

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UI Paths

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||V-Ray Asset Editor|| > Render Elements (right-click) > Geometry Normals
||V-Ray Asset Editor|| > Create Asset (left-click) > Render Elements Geometry Normals 

 

 

Geometry Normals Color Generation

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The Geometry Normals Render Element uses screen space to determine the colors in the render element.  With screen space in the camera view:

The X axis runs left-right perpendicular to the camera viewing angle. This is represented in the Red channel of Geometry Normals with 1 being left-facing geometry and 0 being right-facing geometry.

The Y runs up-down perpendicular to the viewing angle.  This is represented in the Green channel of Geometry Normals with 1 being up-facing geometry and 0 being down-facing geometry.

The Z runs forward-back to the viewing angle.  This is represented in the Blue channel of Geometry Normals with 1 being forward-facing geometry and 0 being back-facing geometry.

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