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This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max.

 


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V-Ray for 3ds Max works with standard 3ds Max cameras. However, you can greatly improve the realism of your renderings by taking advantage of a number of V-Ray tools and features for cameras. These features include real-world camera settings used in photography and filmmaking, and features that imitate the behaviors and flaws of real-world cameras such as distortion and glare.

 
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Image courtesy of BBB3viz

 


Integrated Features

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The following features are built into the V-Ray for 3ds Max User Interface.

 


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CardPageLinkVRayPhysicalCamera

Physical Camera

Simulates a real-world camera with equivalent parameters such as f-stop, shutter speed, and lens focal length.

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CardPageLinkVRayExposureControl

Global Exposure Control

Allows the use of the exposure settings of a VRayPhysicalCamera without actually having to render through one.

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CardPageLinkVRayStereoscopic

Stereo 3D Camera

A helper that sets up stereoscopic rendering camera rig using two virtual cameras.

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CardPageLinkVRayStereoRig

Stereo Camera Controller

Combines the positions of two separate cameras for stereoscopic rendering.

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CardPageLinkVRayDomeCamera

VRayDomeCamera

Provides options for flipping the camera.

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CardPageLinkV-Ray Camera Lister

V-Ray

Camera

Lister

Manage The Lister's Camera tab manages settings of all cameras in the scene through one window.

 


Standalone Tools and Utilities

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The following standalone tools come packaged with V-Ray for 3ds Max. 


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CardPageLinkLens analysis tool

Lens Analysis Tool

The primary V-Ray tool for creating, previewing and editing V-Ray lens files (.vrlens). This suite of tools includes a camera distortion analyzer and a tool for correcting/distorting images. It provides for a very realistic level of camera distortion simulation.