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In this tutorial, we show how Phoenix works together with Particle Flow (PFlow).
Particles are generated by using 3ds Max's PFlow. There are two particle systems in the scene. One for the main flame of the flamethrower and another for the fire dripping from the main flame.


PFlow's particles contain velocity data and Phoenix can use it as a source for fire and smoke to produce realistic flamethrower. This effect can be also used for dragon breathing fire simulation.

We take advantage of the Time Base - Particle Age, a powerful feature of the Fire/Smoke Source. It allows you to animate the emission of fluid based on the age of each individual particle.

This simulation requires Phoenix 4.00 Official Release and V-Ray 5 Official Release for 3ds Max 2017 at least. If you notice a major difference between the results shown here and the behavior of your setup, please send an email to support@chaosgroup.comreach us using the Support Form.

 

Press the Download button below to get an archive with the start and end scenes.

This download package does not contain the HDRI maps used in the scene.

 

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1m1AzJqee1vylIZd00o5TU-R3tWZdPber

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