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- Create a Metaballs surface and associate it with a PF Source, as described on the Metaballs page.
- Add the VRayParticleColor operator to the Particle flow event(s) assocated associated with the Metaballs surface and adjust the color, either with the group color parameter or with scripting.
- Create a VRayMtl, and place a VRayParticleTex in the VRayMtl channel which you want shaded with the operator's color (such as the Diffuse color). Assign this material to the Metaballs surface.
- Set the Metaballs color source parameter to VRayParticleColor.
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