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This page provides information about the Surface Color texture in V-Ray for Cinema 4D.
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Overview
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The Surface Color shader automatically takes the diffuse color of the Chaos Scatter distribute-on object and passes it to the instances that are scattered on it. The shader itself takes only the distribute-on diffuse color, but it can be applied to any material property of the scattered instance (e.g. roughness, opacity, self-illumination, or any other).
UI Path: ||Texture slot|| > plugins > ChaosScatter > Surface Color
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Properties
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This feature is not supported on V-Ray for Cinema 4D. |