Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information about editing actors in Edit Mode with Chaos Anima.


Overview

...

Section
Column
width50%

Anima has an advanced Pose Editor that enables you to adjust the rotation of bones for each character and Motion Clip in your project. Using this invaluable feature you can subtly edit the look and correct any small issues in the way characters work with different Motion Clips. For example, due to slight variations in people’s proportions, some clips may cause parts of the model to interpenetrate; by allowing you to edit the rotation of each part of the rig, the pose editor enables you to fine-tune and perfect your animation.


To use the Pose Editor click the Mode switch to change the interface to the editing view.


Column
width5%


Column
width45%

Image Added


...


Section
Column
width50%

The original actors cannot be modified directly. First, you need to create a copy of them in your project, which can be easily done with a right-click mouse button and selecting Duplicate in the context menu:

Column
width5%


Column
width45%

Image Added


...


Section
Column
width50%

After that, you will see that same model in your project section, ready to be modified.

UI Text Box
typeinfo

You might need to remove the search filters to see the duplicated model.

Column
width5%


Column
width45%

Image Added


Pose Editor

...


Section
Column
width40%

The editor window is split into two parts, on the left you have the Preview Window. This shows the result of the selected Actor using the chosen Motion Clip, including any pose adjustments. You will use this window to check the effects of edits to a character’s pose, you’ll also be able to preview any color variations you have created.

On the right-hand side, you have the Pose Editor window which shows a clickable yellow circle, called bone markers, for each rotatable joint. Just click and drag on these circles to edit the character’s pose. The axis a joint rotates around is determined by the orientation of the viewport. Sideway rotations are accessible from a front or back view, and front/back rotations are accessed from the side views. Left-click on any part of the Pose Editor window, except the bone markers, and drag the mouse to rotate the view.


Column
width5%


Column
width55%

Image Added

Workflows

...


Section
Column
width50%

Edit a Character’s Pose for all Motion Clips

  1. Select an Actor.
  2. Select the Rest Pose and Actor Editor options.
  3. Adjust the pose using the Pose Editor. Changes made in this mode will be used for all motion clips for with this character.
  4. When you are happy with the new pose, Click Save from the Clip Information Panel.
  5. Test the new pose with a selection of Motion Clips.
Column
width5%


Column
width45%

Image Added


Edit a Single Actor’s Pose for a Specific Motion Clip

...

Section
Column
width50%
  1. Select an Actor.
  2. Select a Motion Clip.
  3. Adjust the pose using the Pose Editor.
  4. Preview the effects of the pose on the motion clip by playing back the animation. Poses can be edited while the animation plays for faster feedback.
  5. When you are happy with the new pose, Click Save from the Clip Information Panel.


Image Added

Column
width5%


Column
width45%

Image Added


Edit Poses Symmetrically

...


Section
Column
width50%

To enter symmetrical editing mode, click the Symmetry button. Changes will now be applied to both sides of the body.

Click the button again to deactivate it.

Column
width5%


Column
width45%

Image Added

Copy and Paste Poses

...

Section
Column
width50%
  1. Click Image Addedto copy the current pose.
  2. Select a new Actor or Motion Clip.
  3. Click Image Added to paste the pose stored on the clipboard.
Column
width5%


Column
width45%
Image Added

Undo or Reset Poses

...

Section
Column
width50%
  1. To undo a pose back to the state before the last save, clickImage Added.
  2. To reset the pose to it’s default positions, clickImage Added.
Column
width5%


Column
width45%
Image Added



Duplicate Characters

...

Section
Column
width50%

Characters can be cloned so that you can adjust a copy without affecting the original, to do this:

  1. Right-click on a character in the Actors Library.
  2. SelectDuplicate.
  3. Your new actor is created in the Projectsection.
Column
width5%


Column
width45%

Image Added

Edit the Thumbnail

...


Section
Column
width50%
  1. To create a new thumbnail, with the actor still selected click on theRest Pose and Actor editor button in the Motions library.
  2. In the Actor Information library, click Snapshot Thumbnail to save a picture from the preview view.

    UI Text Box
    typetip

    If you prefer you can use a saved image using the Import Thumbnail button Image Added.

Column
width5%


Column
width45%

Image Added

Use Case Sample: Adjust the hands’ rest pose on sitting models

...

Section
Column
width40%

The following is a video excerpt from a Cofee Break Talk session showing how to use the Edit Mode to adjust the hands of seated models to the table height of your 3D scene.

Column
width5%


Column
width55%
HTML
<iframe width="560" height="315" src="https://www.youtube.com/embed/z3pEW8jviEk?si=u6sQTBaqo5U5rj3B&start=860" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>