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||V-Ray|| > V-Ray Node Mateirals > Scanned Node Material

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||Create|| > V-Ray > V-Ray Node Materials > Scanned Node Material (disabled Separate menu for V-Ray materials)

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Parameters

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File – The file name with the data for the scanned material; files have a .vrscan extension.

File Info – Displays info about the loaded .vrscan file.

TILING

Tiling Factor – Global multiplier for U and V coordinates.

U/V TIle – Controls the position of the texture along and U or V axes.  

Adjust UV Tiling – This tool automatically sets the tiling to match the size of the object. See how to apply this function.

Double-Sided – Enables both sides of the material.

Disable Transparency – Turns off transparent properties of the material.

Use Triplanar Mapping – Ignores the object's default UV mapping and assigns one with U and V axes parallel to the nearest object-space axes. 

Random Offset – Randomizes the material offset when Triplanar Mapping is used.

Random Rotation – Randomizes the material rotation when Triplanar Mapping is used.

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Anchor
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Fancy Bullets
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  • The material needs to be applied to the geometry before any calculations can be done, as they are based on the object.
  • To activate the automatic calculation of the UVs, click on theAdjust UV Tilingbutton.
  • The cursor is then replaced with an eyedropper icon. Using the cursor, select the object, the Scanned material is applied to, from the viewport.
  • Then, the tool calculates the exact sizes and creates a UVW Transform node. It attaches it automatically to the Scanned material and adjusts the Transform S. parameter's U and V axes accordingly.

In the GIF, you can see the texture changes as the UVs are adjusted.

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Click on the GIF to view it in full size

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