File – The file name with the data for the scanned material; files have a .vrscan extension.
File Info – Displays info about the loaded .vrscan file.
TILING
Tiling Factor – Global multiplier for U and V coordinates.
U/V TIle – Controls the position of the texture along and U or V axes.
Adjust UV Tiling – This tool automatically sets the tiling to match the size of the object. See how to apply this function.
Double-Sided – Enables both sides of the material.
Disable Transparency – Turns off transparent properties of the material.
Use Triplanar Mapping – Ignores the object's default UV mapping and assigns one with U and V axes parallel to the nearest object-space axes.
Random Offset – Randomizes the material offset when Triplanar Mapping is used.
Random Rotation – Randomizes the material rotation when Triplanar Mapping is used.
Column
width
5%
Column
width
38%45%
Image RemovedImage Added
Anchor
walk
walk
...
Section
Column
width
57%
Fancy Bullets
type
circle
The material needs to be applied to the geometry before any calculations can be done, as they are based on the object.
To activate the automatic calculation of the UVs, click on theAdjust UV Tilingbutton.
The cursor is then replaced with an eyedropper icon. Using the cursor, select the object, the Scanned material is applied to, from the viewport.
Then, the tool calculates the exact sizes and creates a UVW Transform node. It attaches it automatically to the Scanned material and adjusts theTransform S.parameter's U and V axes accordingly.
In the GIF, you can see the texture changes as the UVs are adjusted.