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This page contains information about the V-Ray Softbox Texture.
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Overview
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V-Ray Softbox is a procedural texture that can be used with a V-Ray Light to simulate the illumination coming from a Soft Box light source.
The example shown here shows the shader ball with a reflective material lit by an environment light with a V-Ray Softbox Texture applied.
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UI Path: ||shop Network|| > vraymtl > Texture > V-Ray Soft Box
Node
The TexSoftbox node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
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Settings
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Enable – Enables or disables the hot/dark spot.
Spots Mode – Specifies how the hot/dark spot is applied.
Hot Spot – Color is added to the texture, adding brightness and creating a hot spot.
Dark Spot – Color is subtracted from the texture, removing brightness and creating a dark spot.
Softness – Controls the rate at which the hot spot fades out.
Inner Radius – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size.
Outer Radius – Specifies the outer radius where the hot spot ends as a fraction of the texture size.
Spots Multiplier – A multiplier for the brightness of the hot/dark spot.
U/V Offset – Controls the position of the spots along the U or V axis.
U/V Tiling – When enabled, controls the tiling of the spots along the U or V axis.
Spots Tint On – Enables the tint color for the spots.
Spots Tint Color – When enabled, controls the color of the hot spot.
Spots Tint Strength – A multiplier that controls how strong the strength of the Tint Color parameter.
Vertical Vignette
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Radial Vignette
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Vertical Vignette
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Horizontal Vignette
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Radial Vignette
Enable – Enables the radial gradient.
Radial Vignette Flip – When enabled, reverses the radial gradient.
Frame Vignette
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Frame Vignette
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Spots
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Color Tweaks
Mult – Specifies a strength multiplier for the texture color.
Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.
Invert – When enabled, inverts the resulting texture color.
Alpha Tweaks
Source – Specifies where the alpha channel is drawn from.
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Mult – Specifies a multiplier for the texture alpha.
Offset – Specifies an additional offset for the texture alpha.
Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted as well.
Placement
Placement Type – Specifies the way the valid portion of the texture is applied.
Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below.
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.
U – Specifies the U coordinate of the valid texture sector.
V – Sppecifies the V coordinate of the valid texture sector.
W – Specifies the width of the valid texture sector.
H – Specifies the height of the valid texture sector.
Jitter – Controls the amount of random placement variation.
Tile U – Enables horizontal tiling.
Tile V – Enables vertical tiling.
UV Noise
Enabled – Enables noise for the texture.
Amount – Specifies the amount of noise to add to the texture.
Levels – Specifies the amount of noise iterations.
Size – Controls the scale of the noise.
Animated – Enables the noise to be animated.
Phase – Controls the noise phase.
Gradients
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The Gradients options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions.
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Example: Hot Spot vs Dark Spot
This example shows the difference between Hot Spot and Dark Spot modes. The Base Color is grey and the Tint Color is white. The Multiplier is set to 0.1.
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