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This page provides information on the V-Ray UVWGenMayaPlace2dTexture node. 


Overview

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Overview

The V-Ray

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UVWGenMayaPlace2dTexture node allows you to use Named Channel mapping within

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the Mat Network.

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UI Path: ||shop Network|| > V-Ray Material Node > V-Ray > Mapping > Channel (Named)

 

 

 

Parameters

 

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Parameters

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UV Name – Specifies the name of the UV channel that should be used

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.

Repeat U / V – Specifies the number of times to repeat the texture in the U / V direction.

Coverage U / V

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 – Specifies the U / V coverage amount.

Translate Frame U /

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– Specifies a U / V texture translate frame amount.

Rotate Frame

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 – Specifies a rotation amount for the texture.

Rotate UV

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 – Specifies a rotation amount in UV space.

Offset U / V

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 – Specifies an offset for the U / V position.

Noise U / V

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 – Specifies the amount of noise to add.

Mirror U /

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– Enables texture mirroring in the U / V direction.

Wrap U / V

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 – Enables texture wrapping in the U / V direction.

Stagger

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 – Enables texture staggering.

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