This page provides information on the V-Ray UVWGenMayaPlace2dTexture node.
Page Contents
Overview
The V-Ray UVWGenObjectBBox node allows you to use Named Channel mapping within a V-Ray Material node.
UI Path: ||shop Network|| > V-Ray Material Node > V-Ray > Mapping > Channel (Named)
Parameters
UV Name – Specifies the name of the UV channel that should be used.
UV Index – Optionally specifies a channel index to use if Uv Set Name is not found.
Repeat U / V – Specifies the number of times to repeat the texture in the U / V direction.
Coverage U / V – Specifies the U / V coverage amount.
Translate Frame U / V – Specifies a U / V texture translate frame amount.
Rotate Frame – Specifies a rotation amount for the texture.
Rotate UV – Specifies a rotation amount in UV space.
Offset U / V – Specifies an offset for the U / V position.
Noise U / V – Specifies the amount of noise to add.
Mirror U / V – Enables texture mirroring in the U / V direction.
Wrap U / V – Enables texture wrapping in the U / V direction.
Stagger – Enables texture staggering.