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This page contains information on getting started with Chaos Phoenix FD for Maya.
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Overview
Overview
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This is an Entry Level tutorial which requires no previous knowledge of Phoenix. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along. |
You can download official Phoenix and V-Ray from https://download.chaos.com.
Phoenix Phoenix FD uses Simulation objects in the scene to create fire and liquid effects. Several Quick Simulation buttons in the Phoenix FD Shelf can create these elements for you, with settings for common scenarios. You can also create these objects and helpers manually from the Phoenix FD Menu.
If you are just getting started with Phoenix FD, it is recommended that you use the Quick Simulation buttons and become familiar with the scene elements they create. As your experience with Phoenix FD increases, you will be in a better position to create these scene elements manually and set parameters appropriately.
Want to follow along but don’t have a license?
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Preparing a Simulation
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When possible, build emitters and vessels to real-world scale. Since Phoenix |
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uses real-world calculations to create its effects, working with real-world units will make your work much easier. |
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Fire Simulation
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By default, Phoenix FD assumes the World Y axis to be the "up" direction for the simulation. As in real life, fire will rise "up" due to its heat while liquid will flow "down" due to gravity unless otherwise specified. Building your emitters and vessels with regard to the default "up" direction will make it much easier to create simulations with Phoenix FD.
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Scene elements created by Fire sim Quick Simulation button
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Liquid Simulation
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Anchor runningSimulation runningSimulation
Running the Simulation
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While running the simulation, you will see the fire or liquid flowing in the active viewport.
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In addition, the Grid might expand beyond its original size to allow the effect to flow into a larger area.
You can also select other objects and continue working on the scene while the simulation runs.
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In a liquid simulation, you will see the liquid particles react to gravity and also get deflected or contained by any scene geometry they encounter, such as the jar. This collision detection occurs by default, even though you have not specifically designated the jar geometry as a deflector or collision object.
If you wish to stop the simulation before it reaches the Stop Frame, select the
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Simulator and click the Stop button in the Simulation rollout.
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When the simulation is complete, render the scene as usual. The simulated effects will appear in the rendering.
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Liquid sim result rendering
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