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This page provides information about the Surface Luminance extra attributes in V-Ray for Maya.
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Overview
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Parameters
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Setup
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The Luminance Options are most commonly used to generate an extra render element with masks for the lit and unlit points of objects in the scene. The common setup is to use the surfaceLuminance node as a texture connected to an ExtraTex render element.
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Attribute | Type | Range | Example (MEL) |
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vrayLuminanceMode | integer | 0-4 (where 0 - Disabled | 1 - Direct Only | 2 - Diffuse Only | 3 - Direct+Diffuse | 4 - Matte Shadow) |
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vrayLuminanceSamples | integer | 0-1000 | setAttr surfaceLuminance1.vrayLuminanceSamples 16; |
vrayLuminanceGIContrib | boolean | true | false | setAttr surfaceLuminance1.vrayLuminanceGIContrib false; |