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This page provides details about the Material Override rollout in the V-Ray Asset Editor.

 

 


Overview

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The Material Override section in V-Ray Settings is where you can specify a color or

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material to be used to override all other materials in the scene.

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Starting with V-Ray 7, you can preserve specific material properties and use predefined presets for overriding.

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UI Path

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||V-Ray Asset Editor|| > Settings > Material Override rollout 



Parameters

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Material Override – When enabled, this option allows the user to you can override the scene materials when rendering. All objects are rendered with the override material selected, or with a default material using the Override Color for diffuse shading.

Override Mode – Determines the override material mode. 

Color – A diffuse material with the specified color is used. 
Material – The selected scene material is used.
Preset – A predefined material is used. The available presets are: White, Arctic, Clay, Dark Clay, Plastic, and Wood. See the example for a preview.

Split Refractive – Enables a custom override option for all refractive materials.

Color (Available when Override Mode is Color) Specifies the color of the default override material. If a material is selected from the drop down menu below, this color is ignored. See the example for a preview.

Material – (Available when Override Mode is Material) Specfies the material to override the original project Override Material – Overrides the scene materials when rendering. All objects are rendered with the selected material selected material applied. Materials with the option "Can be Overridden" disabled are not affected. See the example for a preview.

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Preserving Properties work only when the Override Material is a Generic material type.

Refractive Color – Specifies the color of the material to override the refractive project materials when rendering.

Round Edges – (Available when Override Mode is Preset) When enabled, edge rounding is applied to the override material.

Effects Scale – (Available when Override Mode is Preset) Scales the dirt and edge rounding radiuses as well as the size of the texture/s of the override material. Can be used when the default effects size doesn't work well in the current project.

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Example: Override Mode Color

This example showcases the different material overrides when the Override Mode is set to Color.

Click on the images to view them in full size.

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Color RGB: 110, 175, 215

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Color RGB: 215, 215, 115

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Color RGB: 215, 215, 115, Refractive Color RGB: 110, 175, 215

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Example: Override Mode Material

This example showcases the different material overrides when the Override Mode is set to Material.

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Pain Pink Glossy material, Glass Turquoise Frosted Refractive material

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Cork Material, Acryl Tinted Refractive Material

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Example: Override Mode Presets

This example showcases the different presets available when the Override Mode is set to Preset.

Click on the images to view them in full size.

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White

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Arctic Preset

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Clay

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Dark Clay

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Plastic

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Wood

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Original Render

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Preserve Properties

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Enabling any of the checkboxes under the Preserve Properties rollout, preserves the original appearance of the selected material property. See the example for a preview.

Bump – When enabled, preserves the original appearance of the Bump property.

Reflection – When enabled, preserves the original appearance of the Reflection property.

Refraction – When enabled, preserves the original appearance of the Refraction property.

Opacity – When enabled, preserves the original appearance of the Opacity property.

Self-illumination – When enabled, preserves the original appearance of the Self-illumination property.

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Example: Preserve Properties

This example showcases how Preserve Properties works with different material properties selected.

Click on the images to view them in full size.

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Material Override = On; Mode = Color R200; G200; B200

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Material Override = On; Preserve Properties = Bump 

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Material Override = On; Preserve Properties = Bump; Reflection

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Material Override = On; Preserve Properties = Bump; Reflection; Refraction

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Material Override = On; Preserve Properties = Bump; Reflection; Refraction; Opacity

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Material Override = On; Preserve Properties = Bump; Reflection; Refraction; Opacity; Self-illumination

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