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This page provides information on the Output tab of the V-Ray BakerTool.

 


Parameters

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Resolution – Specifies resolution for the baked texture.

Output – Specifies a global output path for the baked textures. If empty, the standard image path is used.

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You can use the <UDIM> tag in the "Output" path to generate baked textures for each UV island of your asset.

Preview Element – When enabled, applies the selected element over the object after the render is completed and files are saved.

Refresh – Forcefully refreshes the viewport preview.

 
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Surface

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Diffuse – The Diffuse render element is included in the rendering process.

Alpha – The alpha channel of the rendered image saved to a separate file is included in the rendering process.

Normals – The direction of the normal at the particular shaded point is included in the rendering process.

BumpNormals – The BumpNormal render element is included in the rendering process.

 
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Reflect-Refract

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Reflection – The Reflection render element is included in the rendering process.

Refl Gloss – The Reflection Glossiness render element is included in the rendering process.

IOR – The Reflection IOR render element is included in the rendering process.

Refraction – The Refraction render element is included in the rendering process.

Refr Gloss – The Refraction Glossiness render element is included in the rendering process.

 
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Additional

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Self-Illumination – The Self-Illumination render element is included in the rendering process. 

Sub-Surface – The SSS render element is included in the rendering process.

CryptoMaterial – The mattes based on the materials in the scene are included in the rendering process.

World Position – The X, Y, and Z coordinates of the point that are converted to RGB data are included in the rendering process.

Ambient Occlusion – Normal ambient occlusion is included in the rendering process.

Unoccluded – The color that is returned by the texture for unoccluded areas. A texture map can be used for this parameter.

Occluded – The color that is returned by the texture for occluded areas. A texture map can be used for this parameter.

Radius – Determines the amount of area (in scene units) where the AO effect is produced.

Falloff – Controls the speed of the transition between occluded and unoccluded areas.

Subdivs – Controls the number of samples that V-Ray takes to calculate the AO effect. Lower values render faster but produce noisier results.

 
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Custom Attributes

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Outputs the specified attribute to a separate element.

 
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Custom Operator

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Outputs the specified VOP node to a separate element.

 
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Extra Container

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Container Path – Sets a path to a render elements container specified in the out context. Thus, you can bake whatever render elements you want, not only the elements specified in the BakerTool interface.

 
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