Self-Illumination – The Self-Illumination render element is included in the rendering process. Sub-Surface – The SSS render element is included in the rendering process. CryptoMaterial – The mattes based on the materials in the scene are included in the rendering process. World Position – The X, Y, and Z coordinates of the point that are converted to RGB data are included in the rendering process. Ambient Occlusion – Normal ambient occlusion is included in the rendering process. Unoccluded – The color that is returned by the texture for unoccluded areas. A texture map can be used for this parameter. Occluded – The color that is returned by the texture for occluded areas. A texture map can be used for this parameter. Radius – Determines the amount of area (in scene units) where the AO effect is produced. Falloff – Controls the speed of the transition between occluded and unoccluded areas. Subdivs – Controls the number of samples that V-Ray takes to calculate the AO effect. Lower values render faster but produce noisier results. |