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In this section we'll cover geometry primitives, which are generated at runtime when necessary and may be discarded to free up memory.

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CardPageLinkGeometry Proxies and Instancer

Geometry Proxies and Instancer

Provides details about the V-Ray Proxy - loading geometry from a file - and the Instancer functionality.

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CardPageLinkV-Ray Displacement

V-Ray Displacement

Displacement mapping is a technique for adding detail to your scene geometry without having to model it first.

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CardPageLinkV-Ray Clipper

V-Ray Clipper

V-Ray Clipper is a geometric primitive that can be used to clip away parts of the scene with a simple plane.

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CardPageLinkNURBS Geometry

NURBS Geometry

Provides information about the NURBS rendering functionality of V-Ray. NURBS stands for Non-uniform rational Basis spline.

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CardPageLinkGaussian Splats

Gaussian Splats

3D Gaussian Splatting is a method used to create a 3D scene from images or videos.