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This page provides information on the USD import and export workflows in V-Ray for Maya.
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Starting with V-Ray 6, update 2 the default USD translator becomes Hydra compatible. |
Import Workflow
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Importing V-Ray materials using USD files
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The standard workflow imports V-Ray materials as Maya materials. |
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Importing V-Ray Physical Cameras using USD files
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If you are using a zip-installed V-Ray 5, update 2, for Maya or newer, make sure to set up the PXR_PLUGINPATH_NAME environment variable. Otherwise, exporting and importing V-Ray Physical Cameras is impossible. For more information on setting up environment variables, please visit the Installation from zip page. |
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Export Workflow
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| Exporting V-Ray shaders to USD versions up to 0.13.0 including: from File > Export All... or Export Selection... (select the Option box) > General Options and as File Type, select USD Export. Under File Type Specific Options > Geometry, set the Materials to V-Ray MaterialExporter.When using USD 0.15.0 or below, if V-Ray is not selected as Plug-In Configuration, but the V-Ray Materials option is enabled, the export fails with an error. If V-Ray is selected as a Plug- UI Text Box | | |||||||||||||||||||||||||
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Exporting lights to USD does not require the V-Ray Material Exporter to be selected in the Export to USD menu. |
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Working with Multiple UVs
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Starting with V-Ray 6, update 2 the default USD translator is Hydra compatible.
Export and import of multiple UVs is supported under the following condition: digits are forbidden as first characters in the name of the UVset.
To ensure proper workflow with UV sets the export Plug-in configuration should be set to V-Ray. Otherwise, they are exported with Maya's convention.
Should unexpected errors occur using older assets, it is recommended to re-export the UVset.