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This page provides information about the Chaos Scatter plugin in V-Ray for Cinema 4D.
Overview
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Workflow
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Parameters
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Distribute On – List of scene objects used as the base for distributing the scattered instances.
Factor – This option is visible when an object is added to the list. If the scattering is defined just by the Surface Scattering Count option, it works as a relative weight factor determining how many instances get scattered for the currently selected distribute-on object. Alternatively, in case of scattering instances to reach some density defined by Count and Per square/cube options, it works as a density factor (multiplier) affecting the final density there.
Instanced Children – List of scene objects which are being scattered on the distribute-on objects.
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Scatter Textures
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If you want to manually input a value for the Factor or Frequency parameters, click on the arrow to expand the options. |
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Config
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Example: Scattering mode
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Camera clipping
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Surface Scattering
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Transformations
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TRANSLATION
From/To – Specifies the translation range for the X, Y, and Z axes, in world units.
Texture – Specifies the texture map or shader to use for translation.
Stepping – When nonzero, switches the random translation from a continuous to a discrete one, with steps specified by this parameter value. The From and To values are still used as bounds. This effect is used only for the selected axes.
Step in X, Y, Z – Defines the axes affected by the Stepping value.
ROTATION
From/To – Specifies the rotation range for the X, Y, and Z axes, in degrees.
Texture – Specifies the texture map or shader to use for rotation.
Stepping – When nonzero, switches the random rotation from a continuous to a discrete one, with steps specified by this parameter value. The From and To values are still used as bounds. This effect is used only for the selected axes.
Step in X, Y, Z – Defines the axes affected by the Stepping value.
Normal vs. Y – Defines the instanced object's orientation, using the base object's normals. A value of 1 means instanced objects remain vertical, regardless of the base object's normals direction, while a value of 0 means instanced objects are oriented according to the base object's normals.
Preserve model rotation – When enabled, instances preserve the original rotation of their models (instanced objects). Otherwise, the original rotation is ignored.
SCALE
From/To – Specifies the scale range for the X, Y, and Z axes, in percent.
Texture – Specifies the texture map or shader to use for scaling.
Stepping – When nonzero, switches the random scaling from a continuous to a discrete one, with steps specified by this parameter value. The From and To values are still used as bounds. This effect is used only for the selected axes.
Step in X, Y, Z – Allows defining the axes affected by the Stepping value.
Uniform – When enabled, instances get scaled in all axes using the values for the X-axis. When disabled, each axis uses independent values.
Preserve model scale – When enabled, instances preserve the original scale of their models (instanced objects). Otherwise, the original scale is ignored.
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The Surface Color texture and the Scatter Edge Trimming textures are currently not supported in V-Ray for Cinema 4D. See the Scatter Textures page for more information. |
Parameter Tabs
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Each Chaos Scatter tab has its own dedicated page, listed here:
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Areas
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Spline includes – A list of splines, where the instances are allowed to be scattered.
Spline excludes – A list of splines, where the instances are not allowed to be scattered. See the example for a visual representation.
Additional Spline include/exclude options. These options are visible when an object is added to the list.
Near/Far – Falloff distance from the selected spline projected to the selected axis plane. Up to this distance all instances get included or excluded, depending on the type of the list. Scale and density of instances between the Near and Far falloffs change linearly - from 1.0 to 0.0 in the case of inclusion and contrariwise in the case of exclusion.
Scale – Scale multiplier affecting instances between the Near and Far .
Density – The density factor, affecting instances between the Near and Far.
Axis – Determines which axis to project the spline include/exclude areas.
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Example: Spline includes/excludes
See the scattered instances when the Circle spline is added to the Spline includes list and to the Spline excludes list.
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Viewport Display
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