Page History
...
Section | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Phase Function | phase_function – Controls the direction in which the light will scatter inside the volume. Negative values correspond to backward scattering, which mimics a volume made up of solid particles and will produce denser and more detailed looks. Negative values are more suitable for smoke or dust effects. Positive values correspond to forward scattering, which mimics a volume made up of water droplets where light will scatter more. Positive values are suitable for highly scattering volumes such as clouds. The default value of 0 will scatter the light in all directions and create an even and diffuse look. See the Phase Function example below.
...
UI Text Box | ||
---|---|---|
| ||
You can use the following controls in the color gradient: Double click – Creates a new point or changes an existing one. |
...
Anchor | ||||
---|---|---|---|---|
|
Example: Phase Function with front lighting
...
Section | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Section | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Example: Phase Function with back lighting
...
...
Section | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
The orange arrow represents a ray of light going through the volume and the possible scattering directions for the ray.
...
Anchor | ||||
---|---|---|---|---|
|
Example: Smoke Color Based on Speed
...
UI Text Box | ||
---|---|---|
| ||
The Smoke The Smoke Color can be based on any channel present in the cache files. The Speed channel can be used to drive the color of the smoke. It is automatically generated by V-Ray Volume GridPhoenix based on the Velocity Grid Channel. In this example, the slowly moving smoke is blue while the fast moving smoke is red to yellow. section |
Align | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
|
Align | |||
---|---|---|---|
| 30%
| ||
|