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Phoenix has different tools that help you to control how the emissive fire illuminates the smoke and the scene - see the Fire Lights sub-rollout for more details. |
Fire and smoke also have their own Color and Alpha. Alpha is a synonym for opacity, and transparency is the opposite of opacity. The Smoke Opacity, Smoke Color, as well as the Fire's Color and and Opacity, can be mapped to a physical Grid Channel from the simulation, using the Based on parameter.
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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Smoke Opacity rollout |
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When there is both Smoke and Fire Fire (diffuse and emissive) in the same voxel, you can use the Fire Opacity Mode option in the Fire sub-rollout, to determine the resulting color and alpha. If the Fire Opacity Mode is set to to Use Smoke Opacity, then the the Smoke Opacity settings below will affect the rendering of Fire. Otherwise, you can separate their opacities for additional control, using either the Fully Visible or Use Own Opacity modes in the Render Fire sub-rollout. |
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Using the Based on parameter below, you can achieve a wide variety of results when shading Fire & Smoke. For example, the Fire (emissive content) is by default based on the Temperature Grid Channel. If instead it were based on Smoke Grid Channel data, then voxels containing Smoke values would be shaded as emissive (Fire). In other words, the Smoke would be rendered as Fire. On the other hand, if the Smoke Color (diffuse) & Smoke Opacity were based on Temperature, then voxels with Temperature values would be shaded as diffuse volumetrics (Smoke Color & Opacity). In other words, the Fire would be rendered as Smoke. |
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You can use the following controls in the Opacity Curve: Double click – Creates a new point or changes an existing one. |
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Example: Absorption Constant Color
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To make the Absorption Constant Color more pronounced when combined with a grey Smoke Color, you’ll generally need to introduce saturation for the absorption, and increase its color HSV brightness value a bit. |
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The Absorption color can affect the opacity of the smoke as well, depending on how bright or dark its color is. Brighter colors make the volume more transparent, while darker colors make it more opaque (denser). Using bright and highly saturated absorption can produce very prominent colors. Introducing color into the Smoke Color can create even more striking results. Here are some examples showing different Absorption Constant Color and Smoke Color combinations. |
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