Page History
This page provides information about the Hair material in V-Ray for SketchUp.
Overview
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UI Paths
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||V-Ray Asset Editor|| > Materials (right-click) > Hair
||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > Hair
UI Options
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Parameters
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Diffuse
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Primary Specular
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Secondary Specular
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Transmission
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Example: Transmission Glossiness Length and Width Parameters
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Options
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Example: Opaque for GI
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This example shows how important GI is for the appearance of hair, especially bright hair. GI is brute force and light cache has retrace.
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Multipliers
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Binding
Viewport Display
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It is recommended to save all raw bitmap buffers (textures embedded in SketchUp like SketchUp library materials textures) to disk before activating the Bake mode to preserve them.
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Override Control
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Can be Overriden – When enabled, the material can be overridden when you enable the override color option in the Global Switches.
Attributes
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The attributes from the following expandable menus are available for the Hair material.
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Holding down Ctrl (or Cmd on macOS) while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown. |
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Raytrace Properties |
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Visible to Camera – When enabled, makes objects using this material visible to the camera.
Visible to Reflections – When enabled, this option makes objects using this material visible for to Reflection rays.
Visible to Refractions – When enabled, this option makes objects using this material visible for the Refraction rays.
Cast Shadows – When disabled, all objects with this material applied do not cast shadows.
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width | 5% |
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Material ID |
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width | 60% |
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ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements.
ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element.
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Each material is assigned with an automatically generated ID Color. |
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width | 5% |
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width | 35% |
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