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This page provides information on how the latest version of V-Ray handles scenes saved with previous versions of V-Ray.

 


Overview

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V-Ray 7 adds a number of rendering optimization features. However, for compatibility reasons, some features and workflows have been adjusted and are discussed in detail below.

V-Ray for SketchUp is not forward-compatible, meaning projects done with V-Ray 6 are not guaranteed to work with V-Ray Next or older previous versions. If a project is opened using an older V-Ray version than the one it was created with, a prompt message will offer offers wiping all V-Ray data to ensure file stability.


GPU

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Starting with V-Ray 7 the CUDA and RTX are replaced with a GPU tab for render engine. V-Ray GPU uses NVidia CUDA or RTX device(s) to perform the raytracing calculations. The GPU engine can be specified from the V-Ray GPU rollout. 


Lights

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The Portal Light option in V-Ray Rectangle light is now a legacy option and is no longer exposed in the UI. This is done because with the introduction of the adaptive sampling for dome lights and environments, the Skylight portals are not needed anymore.

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The VRayMtl now has built-in Bump parameters. This allows users to set up linear shaders that are more optimal for rendering. It also keeps the workflow up to date with other host apps, such as 3ds Max and Maya.  Materials Materials previously using the Bump attribute now use the built-in Bump.

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Starting with V-Ray 6, the V-Ray Preset Material Library is part of the Chaos Cosmos Browser. Materials that have already been downloaded with any earlier V-Ray version remain unchanged and can still be loaded as a custom folder.

Starting with V-Ray 7, the Binding section in the materials is now renamed to Viewport Display. The Texture helper has been removed and can now be replaced with a custom texture.


Enscape Compatibility

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Scenes set up using Enscape will now render in V-Ray. Materials and even the Enscape assets will be automatically handled by V-Ray providing a great starting point when transitioning from the Enscape design stage to the high-end visualization in V-Ray. For more information, go to Enscape Compatibility

 


Special Objects

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Starting with V-Ray 7 there is a new Remove from Selection function. It removes the Special object applied on another object.



Settings Settings 


A new Contours rollout is added to the Settings. The rollout exposes a toggle that enables or disables global Contours. 

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A new Contours Render Element is added. This render element stores a mask for both the global and individual material contours. It can be used for compositing. Note that Contours will only appear in a Contours render element and not in the RGB/Beauty image.


 

Textures


The Double-sided mode is hidden from the Texture Placement parameters. Double-sided mode can be controlled by material assignment of each individual face. The option is now handled entirely by SketchUp for more consistent results between the Viewport and V-Ray.


V-Ray Frame Buffer


Color Corrections saved as .vccglb files with V-Ray Next cannot be loaded in V-Ray 5. 


Migration from Previous Versions

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V-Ray 6 for for SketchUp licenses also work with V-Ray 5, allowing anyone who purchases an upgrade, to complete unfinished projects using V-Ray 5 if needed.

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Please note that customer support is available only for V-Ray 6 7 and V-Ray 56. Earlier versions are no longer supported.

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If you need to migrate an outdated scene, you will need to perform a 2-step migration - the first one to V-Ray 3.6 and the second one to V-Ray 5.

To do so, first, visit download.chaosgroupchaos.com, enable the Show older versions checkbox, and download V-Ray 3.6.

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Note that in order to work with V-Ray 5 builds, you need to have the proper License Server. For more information about the License Server, see Installing the License Server.


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V-Ray 6 is the latest version that supports the import of V-Ray 2 models, components and materials.


Scatter Viewer In Previous SketchUp Versions

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Here is what the Scatter Viewer used to look like in SketchUp 2022 an earlier versions. See the Scatter Viewport Preview Workflow for versions 2023 and later.


UI Paths

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||V-Ray Objects Toolbar|| > Scatter Viewer

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||Extensions|| > V-Ray > Objects > Scatter Viewer

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Workflow

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For SketchUp versions earlier than 2023, the Scatter Viewer is accessed through the V-Ray Toolbar and V-Ray Menu.

Introduce a Scatter Guest from the Asset Editor or by dragging and dropping a preselected object from the viewport onto the Scatter Host object. In this case, the Guest object can be removed by using the drag + shift function. Scatter Viewer must be active in order to add a Guest by dragging a preselected object from the viewport onto the Host object.

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Example of introducing Guest objects to the Host object