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Random distribution
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Random Distribution

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Count – Defines an exact number of instances to scatter - either overall, or per area in the case of scattering defined by density (Per Square option). The number is always limited by the Instance Count Limit option. See the Count example below for more information.

Per Square – When enabled, the number of instances to scatter is defined by density (Count per square having the given edge length). The number of instances is always limited by the Instance Count Limit option. See the Per Square example below for more information. 

Square Size – The specified value is the edge length of a square defining an area for computing the scatter density. The length is measured in world units.

Density Texture 1 – Allows a black-and-white texture map to be assigned. The map determines how the instances are scattered on the surface. User attributes can also be assigned to determine the scattering.

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Example: Count
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Count

For this example, the Per square option is disabled.

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Example: Per Square
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The Square Size in For this example is 500 cm, the Per square option is enabled.

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01_RandomDistribution_InstancesCount_1000

Count = 1000

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Count = 2500

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Count = 10000

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01_PerArea_InstansesCount1000_PerAreaOff

Count = 1000; Per Square = Off

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03_PerArea_InstansesCount1000_PerArea1000

Count = 1000; Per Square Size = 1000

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05_PerArea_InstansesCount1000_PerArea4000

Count = 1000; Per Square Size = 4000

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07_PerArea_InstansesCount1_PerArea100

Count = 1; Per Square Size = 100

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Count = 1; Per Square Size = 1000

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Example: Density
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The Square Size in this example is 500 cm. It shows how different maps create patterns of instances on the surface.

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Count = 5000; Checker Map

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Count = 5000; Noise Map

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Count = 5000; Gradient Map


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Example: Density Texture
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Using a Density texture generates a brand new instance distribution. The total number of instances (approximate to the Count value) is preserved and distributed on all surfaces that correspond to map values above 0 (parts of the map not being purely black). Instances are more likely to be generated in areas with higher Density Texture values than darker ones.

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Count = 5000; Noise Map

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Count = 5000; Gradient Map

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UV Map

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Pattern – Determines a pattern for the scattering. See the Pattern example below for more information.

Grid – Rectangular grid.
Running Grid – Rectangular grid with every other row offset by half of the grid spacing.
Hexagonal Grid – Arranges instances into hexagons.

Lock V – When enabled, the values of the V coordinate for Spacing, Jitter and Offset are locked to the U coordinate's values. See the Offset examples below for more information.

Spacing – Scales the pattern in UV space. When Spacing is set to 1, the pattern occupies the whole space. When Spacing is set to 0.5, the pattern is repeated twice. See the Spacing example below for more information.

Jitter – Determines what percentage of the instances are randomly placed. When Jitter is set to 0, all instances are placed according to the UVW mapping. When Jitter is set to 1, all instances are randomly placed. See the Jitter example below for more information.

Offset – Offsets the pattern by the given value. Keep in mind that 0 and 1 Offset gives the same result, as 1 moves the pattern by one whole repetition. See the Offset examples below for more information.

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01_UVGrid_PatternGrid_Offset_U0_V0

Offset = U 0; V 0

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Offset = U 0; V 0.5

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Offset = U 0; V 0.75

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Offset = U 0; V 1

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Offset = U 0; V 0

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Offset = U 0.25; V 0.25

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Offset = U 0.5; V 0.5

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Offset = U 0.75; V 0.75

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Offset = U 1; V 1

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Notes

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Fancy Bullets
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  • Density Texture and maps added to Translation, Rotation, and Size are not represented in the viewport. For more information on texture interpolation, see the Texture Filter section.


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titleOverview
urlChaos Scatter
 
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titleCurve Scattering
urlCurve Scattering
 
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titleSurface Scattering
urlSurface Scattering
 
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titleAdvanced Surface Scattering
urlAdvanced Surface Scattering
 
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titleBounding Box Scattering
urlBounding Box Scattering
 
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titleAdvanced Scatter Features
urlAdvanced Scatter Features