Page History
This page provides information on the V-Ray Falloff texture.
Overview
...
Section | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Settings
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Node
The TexGrid node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
...
|
...
|
...
|
...
|
...
|
...
|
...
|
Color Tweaks
...
Section | |||||
---|---|---|---|---|---|
|
Color Tweaks
...
|
...
|
...
|
Alpha Tweaks
...
...
Section | |||||
---|---|---|---|---|---|
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
|
...
Anchor | ||||
---|---|---|---|---|
|
...
Example: Distance Falloff Type
...
In the example below, the Type has been set to Distance Blend and mapped to the diffuse color of the V-Ray Material on the humbucker pickups on the guitar.
Section | |||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Example: Falloff Colors
This example shows how Color 1 and 2 control the range of colors for the V-Ray Falloff's gradient when the texture is mapped to the V-Ray Material Diffuse slot. Color 1 is the main color for the object, while Color 2 gives it a tint. The distribution of Color 1 and 2 can be controlled by the Falloff Type and Falloff Direction Type parameters.
Here, we've set red as
...
Column | ||
---|---|---|
| ||
|
Color 1 and yellow as Color 2. The Falloff Direction Type is View Z. By changing the Falloff Type, we control the gradient spread.
Section | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Example: Falloff Type
This example shows how the different Falloff types affect the object's reflection.
Here, we have a V-Ray Falloff texture mapped to the Reflection color of a V-Ray Material. The Falloff Direction Type is set to View Z. Red and yellow are set as Color 1 and Color 2.
Section | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Example: IOR
This example shows how the Fresnel IOR values affect the renderer.
Here, the V-Ray Fresnel texture is mapped to the Reflection color of a V-Ray Material. Color 1 and 2 are set to red and yellow respectively. The Falloff Type is set to Fresnel, and the Falloff Distance Type is set to View Z.
Section | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...