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This page provides information about the V-Ray Material Output node in V-Ray for Houdini.
Overview
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Node
UI Path
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Node
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Parameters
The following parameters are available only when the V-Ray Material Output node is opened in the V-Ray Material Builder.
Texture and Mapping
Show Texture – This option is enabled by default. It allows any attached textures to be visible in the viewport.
UV Attribute – The name of the UV attribute that Houdini uses to show the texture in the viewport.
Texture Path – The node path of the texture as relative reference should be entered here in order for the V-Ray ViewportTex SOP to be used. This way all UV changes attached in the imagefile node are visible in the viewport.
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Parameters
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The Arbitrary Output Variable (AOV) implementation utilizes a V-Ray Extra Texture render element. The AOV will be populated only by those objects in the scene which share the same material assignment. Multiple Material Output VOPs can write to the same AOV when the Name parameter is the same between them – in such cases the final image will be an Additive composite of the individual elements. |
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