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V-Ray 6, update 2.2.1

Anchor
build_hotfix6.2.1
build_hotfix6.2.1
Official release

Date - Nov 28, 2024

Build 6.20.24


UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for Maya
urlhttps://download.chaosgroup.com/?platform=48&product=47


Modified Features

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Chaos Licensing

  • Updated the Chaos License Server to version 6.2.0



V-Ray 6, update 2.2

Anchor
build_hotfix6.2.2
build_hotfix6.2.2
Official release

Date - May 30, 2024

Build 6.20.02




New Features

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V-Ray

  • Maya 2025 support
  • Allow selection of USD provider in V-Ray standalone
  • Added support for 0.23.11 USD for V-Ray standalone

MaterialX

  • Support for MaterialX Stack
  • Added support for color space correction of image nodes
  • Added  AdobeRGB and Display P3 color space support for image node

MaterialX, V-Ray GPU

  • Extended initial support for MaterialX nodes on GPU

Chaos Scatter

  • Added support for Altitude
  • Added support for Camera Clipping
  • Added support for Planar mapping

Chaos Vantage

  • Render Animation with Chaos Vantage
  • Added Vantage Live-Link Settings
  • Added Cancel Vantage Live-Link option

VRayEnvironmentFog

  • Add Phase Function to Environment Fog

USD

  • Added support for crease weights


Modified Features

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MaterialX

  • Add support for procedural textures
  • Add support for colorcorrect and randomcolor nodes
  • Allow negative colors for all textures in MaterialX
  • Add closest filtertype support for image node
  • Add support for Pivot and Scale in place2d node
  • Add fileprefix attribute support

VRayLightMeter

  • Add MEL command for average Total value


Bug Fixes

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V-Ray

  • Fixed low Dynamic memory limit in old scenes
  • Fixed IPR crash when adding lights to scenes with specific Cosmos assets and VRayLightMix

V-Ray GPU

  • Fixed matte properties not working on some V-Ray materials
  • Fixed one-sided geometry not rendering
  • Fixed disabling Visibility Options not working

Chaos Vantage

  • Fixed a freeze when Vantage Live Link cannot find a suitable GPU device

MaterialX

  • Fixed SSS scale
  • Use degrees instead of radians for the place2d rotation values
  • Fixed rendering of Academy software materials
  • Wrong gamma applied to MaterialX image node

USD

  • Retain material connection when duplicating geometry from USD stage to Maya Data

VRayHairNext

  • Fixed artefacts and slowdowns in some scenes with VRayHairNext

VRayScene

  • Fixed IPR crash with proxy inside a .vrscene loaded in Geometry mode in Maya

VRayTriplanar

  • Fixed Rotation Texture in VRayTriplanar not exporting connected nodes



V-Ray 6, update 2.1

Anchor
build_hotfix21
build_hotfix21
Official release
Date - Mar 27, 2024
Build 6.20.01




New features

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USD

  • Added support for VRaySubdivisions as geometry attributes;
  • Added support for custom camera plugin


Modified features

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USD

  • Added support for MayaUSD 0.27.0 for Maya 2024
  • Reworked displacement and subdivision export to USD

MaterialX

  • Add support for textures with alpha


Bug fixes

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USD

  • Fixed "Export Materials to USD" tool exporting empty shading groups
  • Fixed incorrect UV mapping when exporting materials to USD
  • Fixed Maya failing to render USD materials and proxy on macOS
  • Fixed default file asset resolution not working in certain cases
  • Fixed resolving asset tags in USD in Maya 2022 and Maya 2023
  • Fixed export of Subdivision and Displacement when "Merge Transform and Shape Nodes" is enabled
  • Fixed crash with USD Export All if VFB is not initialized
  • Fixed crash when material in USD stage is deleted while IPR is running
  • Fixed export of animation settings
  • Fixed export of initialShadingGroup when exporting animation
  • Fixed discrepancy between rendering V-Ray subdivisions in Standalone and in Maya

MaterialX

  • Fixed crash with MaterialX in Standalone on Linux

V-Ray

  • Fixed crash when connecting texture to non-texturable VRayColorCorrection attribute

Volume Grid, Environment Fog

  • Incorrect shading of backfacing geometry in scenes with Phoenix Simulator, V-Ray Volume Grid or Environment Fog


V-Ray 6, update 2

Anchor
build_6.2
build_6.2
Official release

Date - Feb 15, 2024

Build 6.20.00

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New features

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MaterialX

  • Support for rendering MaterialX shaders in USD stages
  • New VRayMaterialX node for loading mtlx files
  • Tool for exporting VRayMaterials to MaterialX
  • Support for rendering V-Ray materials exported to mtlx

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  • Use System Memory mode for texture loading
  • Direct Diffuse and Direct Specular shadow select render elements support
  • Support for VRayEnmesh
  • Support for Image planes
  • Add support for Raw render elements in V-Ray GPU

V-Ray VFB

  • Add a link in the VFB History panel for enabling it



Modified Features

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USD

  • Export to USD has been updated to be Hydra-compatible
  • Exporting UV sets to USD will now preserve set names
  • Support for MayaUSD 0.26.0 for Maya 2024
  • Droped support for MayaUSD versions lower than 0.16
  • Optimise USD export file size when one texture node is mapped to multiple input slots
  • Improved geometry compilation for instanced USD

...

  • New viewport visualization enhancements
  • Viewport visualization of transform randomization maps
  • Viewport visualization of target density maps
  • maps
  • Viewport visualization of target density mapsAdded support for user attributes and material IDs on target meshes
  • Move the Instance Count Limit to System

...

  • Added button to select the Denoiser render element in Outliner
  • Add a link in the VFB History panel for enabling it

V-Ray Standalone

  • Print error and exit when a non-existing camera name is passed

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  • VRayMtl SSS is written in Refraction render element


Bug Fixes

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USD

  • Export Dome lights textures with arbitrary node graphs
  • SettingsVFB not exported to USD
  • IPR support for animation

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Known Issues and Limitations

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  • Crash when material in USD stage is deleted while IPR is running
  • Some USD features not supported on macOS
    Fancy Bullets
    typecircle
    • Difference between IPR and Production rendering with distance text/bercon noise in Chaos Scatter
    • Fatal error when rendering VRayMtl exported to .mtlx with the tool on Linux
    • Tool for exporting materials to USD not working in selected materials mode
    • Disclaimer: Differences in export and render to USD - the old behaviour can be temporarily re-enabled with VRAY_USD_HYDRA_TRANSLATOR=0 environment variable
    • IPR crash when switching between materials in VRayMaterialX

    V-Ray 6, update 1.1

    Anchor
    vray6_update1.1
    vray6_update1.1
    Official release

    Date - Sep 28, 2023

    Build 6.10.01



    New features

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    Chaos Cosmos

    • "Check for missing Cosmos assets" tool to automatically download and resolve missing assets


    Modified features

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    V-Ray

    • Updated tooltips in the GI tab of the render settings


    Bug fixes

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    V-Ray

    • Fixed objects having wrong transformations at random
    • Fixed No lights in the scene warning appearing incorrectly
    • Fixed an issue where OCIO color spaces are not applied to textures

    ...

    Date – May 18, 2023

    Build 6.10.00

    New Features

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    V-Ray

    • Added support for Chaos Scatter
    • Added support for Maya 2024
    • Added support for Maya 2024 macOS universal builds for Apple Silicon and x86
    • Implemented a Bump To Glossiness model
    • Added light attenuation controls for custom decay
    • Added support for emissive materials in VRayLightSelect and VRayLightMix
    • Implemented Intel Open Path Guiding rendering with Light Cache (experimental)

    ...

    • Added NVIDIA AI upscaling denoiser


    Modified Features

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    V-Ray

    • Faster rendering and geometry compilation of hair
    • Faster mesh geometry compilation
    • Improved progressive caustics convergence
    • Added support for multiple VRayEnvironmentFog nodes as Environment Volumes
    • Аdded Affect Alpha option for VRayAerialPerspective and VRayEnvironmentFog
    • Added an option to delete the resumable file when resumed rendering completes successfully
    • Scripts for starting vrayserver from portable installation now auto-discover paths
    • Dropped support for Maya 2019

    ...

    • Installer no longer modifies Maya MEL scripts


    Bug Fixes

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    V-Ray

    • Execute Pre and Post Render MEL scripts in Viewport IPR. This allows rendering 3rd party plugins like Yeti in Viewport IPR.
    • Fixed artifacts with Adaptive Lights on Linux
    • Fixed EXR with just a red channel not rendering correctly
    • Fixed error "Extra attributes file not found"
    • Fixed renderable curves not working with Render Layers
    • Fixed a crash with VRayBerconNoise driving density of volume and displacement with UVW Explicit 2D
    • Fixed region render in IPR restarts the sampling
    • Fixed wrong Material Viewer render with ACEScg
    • Fixed Light Cache not working correctly with render regions in IPR
    • Fixed wrong source visibility when creating VRayEnmesh while IPR running
    • Fixed Enmesh Force Invisible Source not working in IPR with a moving source
    • Fixed animated V-Ray Perfect Sphere not animated in the viewport

    ...

    Date - Dec 07, 2022

    Build 6.00.03



    New features

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    Profiler

    • Added support for profiler full mode for full ray path profiling;

    ...

    • Added support for MayaUSD 0.20;
    • Added support for V-Ray user attributes in USD;


    Modified features

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    V-Ray

    • CPU IPR should read the mtl_maxdepth settings;
    • Profiler performance improvements;
    • Added new version notification in VFB;

    ...

    • Improved Alembic render times;


    Bug fixes

    ...

    USD

    • Fixed crash when rendering Coat Render Elements in USD scene;
    • Fixed crash when rendering USD files with missing varname input;

    ...

    Date - Aug 31, 2022

    Build 6.00.02


    New features

    ...


    V-Ray

    • Added VRayEnmesh for efficient procedural geometry tiling

    • Added NoiseLevel render element

    • Added RenderTime render element

    • Add Metalness render element

    • Implement optimized auto-bump mode for displaced meshes

    ...

    • Ability to combine randomization options in VRayMultiSubTex

    • Added "by user ID" random option in VRayMultiSubTex

    V-Ray IPR

    • Light cache support option for IPR

    V-Ray GPU

    • New GPU device selection tool

    USD

    • Support for VDB shaders in USD

    • Add support for MayaUSD versions up to 0.19

    Chaos Cloud

    • Non-blocking Cloud export in the background (Windows only)

    VRayEnvironmentFog

    • Faster light shading in fog

    • Faster textured fog with probabilistic shading option

    VRayVolumeGrid

    • Added support for light depth sampling in the volume grid
    • Phase Function control in Ray-Traced Scattering mode for the Smoke Color allowing to render realistic clouds with V-Ray CPU
    • Velocity and Normals render elements in Volumetric mode with V-Ray 6 CPU
    • Cryptomatte and Multimatte render elements in Volumetric mode with V-Ray 6 CPU
    •  New "Volume Motion Blur" option allowing to choose between Ray-traced and Grid-based methods - the Grid-based method creates more visible streaks for fast moving fluids


    Modified Features



    Installer

    • -unpackInstall option to produce portable installation instead of separate zipped install
    • Added all V-Ray for Maya environment variables to the module file for easier portable install deployment
    • Changed default installation paths to be outside the Maya folder, matching portable install folder structure
    • Use online changelog
    • Embeded the Chaos Unified Login
    • Stop downloading the material library from the installation
    • Use dedicated icon for VRayProxy in the Outliner

    Chaos Cosmos

    • Added support for Cosmos procedural materials and Cosmos-based material library

    VRayMtl, Viewport 2.0

    • Viewport quality presets for VRayMtl
    • Add support for the V-Ray 6 VRayMtl features in the Viewport 2.0 shader
    • Support for Normal and bump maps with V-Ray materials in Viewport 2.0

    V-Ray GPU

    • Added a new Samples Limit quality control that replaces the min and max subdivs for GPU
    • Auto-upgrade old scenes to the new Samples Limit control
    • Synchronize CPU bucket settings with the new samples limit GPU settings
    • New Device Selection options
    • Moved the RTX engine selection to the new Device Selection options
    • Add denoising options and per-device low thread priority in the GPU device select
    • Exposed the Global Material Overrides for V-Ray GPU
    • Improved the Trace Depth workflow
    • Support for "Affected by" in VRayDirt
    • Implement auto bump mapping for smoothed and displaced meshes
    • Autovoxelize dynamic geometry in V-Ray GPU

    V-Ray

    • Optimize memory consumption by not subdividing objects that are far away from the camera
    • Redesigned the V-Ray Shelf and Material icons
    • Added a Shadow Catcher functionality to the V-Ray shelf
    • Added a search filter in the list of available render elements
    • Added an option to always write the frame number to the output file even for still images
    • Allow vfbControl MEL command in batch mode
    • Ability to prevent proxy import when drag-and-dropping in Maya through VRAY_DISABLE_DRAG_DROP_FILEEXT envvar
    • Use float controls for the explicit displacement bounds values
    • Added a C++ API for exporting simple parameters for third party translators
    • The VRAY_FOR_MAYA_SHADERS environment variable can now be used by third-party devs to point to additional extra attribute txt files
    • Add fit aspect ratio to material/bitmap functionality for VRayDecal

    USD

    • Added support for dynamic USD plugins
    • Improved USD material importer UI
    • Export VRayMtl as V-Ray material and USD Preview Surface
    • Improve error handling and add help to the vrayExportUsdMaterials command
    • Assume -chaser "vray" flag when using mayaUSDImport command

    VRayMtl

    • Added a Soap Bubble material preset
    • Hide the double-sided option in VRayMtl

    Material Importer

    • Add VRayMultiSubTex support in importer
    • Add native support for MtlGLSL in importer

    VFB

    • Added a "Show in folder" option to the VFB History context menu
    • Added functionality to select lights in LightMix
    • Better visibility of the A|B line in the VFB
    • Add menu items for enabling/disabling history and layers
    • Mark the scene dirty when making changes to layer compositing in VFB2

    LightMix

    • Added options to include the Rest channel when saving to file and to Denoise the Light Mix

    Denoiser

    • Expose temporal mode option for NVIDIA denoiser

    V-Ray ExtraTex

    • Added a custom background color option in VRayExtraTex render element

    V-Ray IPR

    • IPR should stop sampling after reaching the noise threshold

    VRayEnvironmentFog

    • Аdded an Affect Alpha option for VRayEnvironmentFog

    VRayMtl, VRayBumpMtl

    • Hide Local space bump map mode for BRDFBump and BRDFVRayMtl

    VRayLightDome

    • Restored the Ray Distance options for the Dome light

    VRayTriplanar

    • Added VRayTriplanar option to use displaced surfaces

    VRayOSL

    • Support OSL camera shaders

    ChaosCloud

    • Allow direct cloud submit with no project selected

    VRayDecal

    • Animatable VRayDecal parameters

    VRayProxy

    • Correctly apply proxy material overrides in the viewport
    • Limit number of faces per voxel to a sensible number

    XGen

    • Enable parallel XGen export

    Viewport IPR

    • Rename Viewport HUD label from VRayRT to VRay IPR

    VRayVolumeGrid

    • Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache is used

    • VRayVolumeGrid: Sped up rendering of grid volumes with up to 10% when the RGB channel was used



    Bug Fixes



    V-Ray

    • Fixed a crash on macOS Monterey caused by exceeding the OS max file handle limit
    • Fixed old scenes randomly using OCIO Display correction when rendered in batch
    • Wrong viewport preview for TX textures from Cosmos on macOS
    • Fixed memory tracking results discrepancy for "Texman" and "Tiled bitmap"
    • Wrong font on installer on MacOS
    • VRayTexOCIO Maya node crashes when used with Maya software renderer
    • VFB2 OCIO display corrections not synced with Maya in batch
    • Reflections computed in fully diffuse VRayMtl materials
    • Time reported by the progress for "Compiling geometry" is incorrect in Standalone
    • Memory leak in TexLut
    • Memory leak when saving multichannel/multipart OpenEXR files
    • TexLut fails to read file on Linux when the path is specified with backslashes
    • BitmapBuffer: <frame0*> tag support
    • VFB2 OCIO display correction not found with Maya batch on Linux

    • Wrong vrscene lights export when combined with "Separate files" option

    • Print a message for unsupported Chaos Cosmos Browser for Maya 2019 on both Linux and macOS

    • Ray derivatives are not computed for perfect refractions

    • Incorrect reflection on objects with motion blur and vray subdivisions

    • Recalculating bloom/glare lens effects produces artefacts on Linux

    • Error when selecting "Lens File" Distortion type of V-Ray Physical camera in IPR

    • Standalone installation cropped UI on HighDPI MacOS

    • Standalone installation cannot start a distributed rendering server on macOS

    • Log typo in Estimated time remaining line

    USD

    • Fixed endless warnings for USD export material with UV linking
    • Importing V-Ray materials via mayaUSDImport does not work with MayaUSD 0.16
    • Invalid handling of instanced non geometry primitives
    • Show the warning for unsupported USD versions during render
    • Physical camera from USD scenes are imported with Depth of Field enabled
    • Mismatch with displacement in Houdini
    • Correctly export VRayMtl bump type as integer USD attribute
    • Importing USD scenes with usdPreviewSurface material is rendering wrong
    • Crash when rendering VRayMtlGLSL in USD scene with GPU
    • USD scenes with textures are imported black in Viewport
    • Crash when importing USD scenes with the -shadingMode flag and USD 0.15
    • USD scenes with particles are imported wrong in Maya Viewport
    • Locked camera parameters when imported from USD
    • Crash when importing specific USD scene with bitmap
    • Crash when importing USD scene with VRayPhysicalCamera through MEL command
    • Transform mismatch with Skel USD file
    • Unsupported shader parameters in USD
    • Fixed USD with VDB in IPR crashing on transform

    V-Ray, VRayTriplanar

    • Wrong Normals when object has Triplanar mapped displacement and is a Texture Reference Object

    V-Ray GPU

    • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
    • Wrong VRayClipper material on clipped VRayLight objects when set to Use object material
    • VRayPhysicalCamera: Rendering on GPU with Depth of Field prints errors in the Log Window

    XGen

    • Fixed XGen button label on high-DPI displays

    Material Importer

    • Nodes connected to Thin Film attributes don't get imported in Maya

    USD, Material Importer

    • Specific Skel USD scene is not rendered

    VFB

    • The persistent VFB setting to resize on resolution change does not persist
    • The VFB2 test resolution button isn't reflecting the current resolution if it's enabled when re-opening a scene
    • The VFB history option to copy the scene path also copies the project path


    V-Ray GPU

    • Fixed excessive memory usage and low performance with GPU Light Cache

    • Crash with Physical camera's position constraint

    • Crash when rendering specific alembic particles file

    • Some threads never finish with low_gpu_thread_priority=1

    • VRayMtl with translucency is not rendered properly after resuming a render using RTX mode of V-Ray GPU and Light cache

    • Projections using Spherical camera are not rendered correctly with V-Ray GPU

    • Instanced textured VRayLights don't share loaded textures

    • Difference in HairNextMtl on surface geometry between V-Ray and V-Ray GPU

    • Crash with GPU Light cache subdivisions set to 2000 and sample size >0.1

    • Scene with Light Cache crashes if run in parallel on Linux

    • Render time difference between V-Ray versions

    • Wrong render of VRayMultiSubTex on geometry with motion blur

    • Incorrect render with VRayEdgesTex on subdivided geometry

    • Out of core related crashes in V-Ray GPU

    • Crash with texture baking and geometry with displacement

    • Wrong fog color alpha results when refraction set to affect all channels

    • The alpha of a transparent VRayMaterial is not working correctly

    • Different alpha compared to the CPU and older V-Ray GPU versions

    • VrayLayeredTex not working with more than 6 inputs on GPU;

    VRayProxy

    • Crash when importing specific alembic with particles

    • Wrong UV linking with multiple UV sets in VRayProxy

    • Textures are not shown in the viewport on some Cosmos assets

    • Proxy2 frame transformations not reflected in Viewport 2.0 in Maya 2023

    Installer

    • AppSDK shipped in V-Ray for Maya installation doesn't work on Linux and macOS

    Memory Tracking

    • Illegible symbols in memory tracking for Dynamic geometry on Linux

    VRayStochasticFlakesMtl

    • Differences between VRayMtl and stochastic flakes with reflection glossiness=1

    • Outline on objects with VRay Stochastic Flakes Mtl

    VRayHairNextMtl

    • Missing Color and Intensity in UI for lights created from PluginNode

    VRayMtl, V-Ray GPU

    • Artifacts on specific scene with VRayMtl SSS translucency

    • Wrong render with SSS2

    VRayProxy, Cryptomatte

    • Cryptomatte's VRay user attribute ID type does not work with alembics in VRayProxy

    VRayProxy, V-Ray GPU

    • The 'Per instance materials' options for alembics does not work properly in GPU

    VRayToonMtl

    • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness

    Viewport 2.0, V-Ray GPU

    • Rendering artifacts with anisotropy reflections

    Viewport 2.0, VRayPluginNodeMtl

    • Some Maya materials are imported black in Viewport

    vdenoise

    • Standalone Vdenoise tool doesn't work with multi-part .exr files

    ...