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This page provides information on the New V-Ray Frame Buffer and its features.
Overview
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UI Paths
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UI Paths
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VFB Menu
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The V-Ray Frame Buffer menu holds the main frame buffer commands. Some of the options are also available in the VFB toolbar for quick access.
Menu | Menu Options | |
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File | Save current channel – Saves the currently loaded channel to an image file format. Save all image channels to separate files – Saves all the render elements to separate files. Use to save the VFB color corrections to render elements. Save all image channels to a single file – Saves the image to a multi-channel EXR or .vrimg file. Load image – Opens an image file from disk to be previewed in the V-Ray Frame Buffer. Batch image processing – Opens the Batch Image Processing menu. Upload image to Chaos Collaboration – Opens the Chaos Cloud Collaboration window. | Save all image channels to separate files options Save VFB color corrections to render elements – When enabled, all color corrections are saved to the render channels (as opposed to only the RGB and effectsResult channels). Batch Image Processing Input |
folder – Specifies a path to start images. Output folder – Specifies a path for the output images. Layer preset – Specifies a layer tree corrections preset. Output filenames suffix – Specifies a suffix added to the output image filenames. Overwrite existing – Enables overwrite of existing files with the same name in the output folder. | ||||||||
Render | Start interactive rendering – Starts Interactive Rendering. Abort rendering – Stops the current rendering. Render – Starts Production Rendering. | |||||||
Image | Follow mouse – Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. Follow mouse – Drag the mouse over the VFB while rendering to change what part of the image is sampled first; Copy current channel to clipboard – Copies the current channel to the clipboard. Clear image – Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image. | |||||||
View | Display color space –Specifies the color space, in which the image is displayed. None – Does not specify a color space; Zoom VFB – Zooms in/out the rendered image in the VFB. Zoom 50% – Zooms out to 50%; Channels – Chooses which channels to display. View red channel – Displays the red channel; Color clamping – Opens the color clamping submenu options: Force color clamping – Forces color clamping; Use pixel aspect – Enables visualization of the pixel aspect ratio. Flip – Mirrors the image in the VFB. This is a view only option, the flipped image cannot be exported. This function is only active while holding the menu button or the hotkey for the corresponding type of flip. The effect does not interrupt interactive rendering. Flip horizontally– Mirrors the image horizontally. Flip vertically – Mirrors the image vertically. Panorama View – Shows the image in 360° view. Show History – Shows the History panel. Show Layers – Shows the Layers panel. | |||||||
Options | VFB settings – Opens the VFB Settings window which gives you access to the Render View, Render Region Controls, History, Layers and Shortcuts. |
VFB Toolbar
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This dropdown gives access to render elements rendered for the scene. The selected render element is displayed in the VFB. By default, the RGB color and Alpha render elements are available. Any additional render elements that have been added to the scene also appear in the drop-down. | |
Displays the coordinates of the mouse pointer. | |
Specifies the sampled area size. Click on the arrow to open a context menu with the available sampled area sizes: 1x1, 3x3, 5x5, and 7x7. | |
Specifies whether color and display corrections are applied (RGB) or not (Raw) when showing the sampled pixel values at the current mouse pointer position. | |
Displays the RGB pixel values at the current mouse pointer position before applying any color corrections. | |
Specifies RGB values. Click on the arrow to open a context menu with the available option. None – Does not specify the RGB value. | |
Displays the Hue, Saturation, and Value of the pixel under the current mouse position when HSV is selected. | |
Displays the HEX of the pixel under the current mouse position when Web is selected. | |
Displays the 8bit color palette of the pixel under the current mouse position when 8bit is selected. |
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Saves the current image from the VFB to the render history. The image is placed at the top of the render history list. | ||
Enables or disables image A/B vertical comparison. Select images A and B from the render history. | ||
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Enables or disables image A/B horizontal comparison. Select images A and B from the render history. | ||
Enables or disables image A/B/C/D comparison. Select images A, B, C, and D from the render history. | ||
Loads the selected image from the render history to the VFB. | ||
Removes the selected image from the render history. |
A search field where you can filter can filter the images based on the scene's paths and notes. |
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Layers
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The New V-Ray Frame Buffer includes a suite of color corrections and tools for adjusting the image. The tools are added as layers and displayed in a layer tree. You can enable or disable a particular tool using the visibility icon () to the left of its name.
For more information on using the Layers, see the Layers page.
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Stats AnchorStats Stats
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Log
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VFB Shortcuts
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These shortcuts navigate through the VFB image. Please note that the VFB window must have the current focus for the shortcuts to have effect:
Mouse | Description | ||
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Mouse wheel | Zoom in/Zoom out | ||
Double-click left button | Zoom to 100% | ||
Page Up/Page Down | Switch between render elements | ||
Middle button dragging | Pan (hand tool) | ||
Keyboard | Description | ||
+ / = | Zoom in | ||
-/_ | Zoom out | ||
* | Zoom to 100% | ||
Arrow keys | Pan left, up, right, down | ||
F | Fit the region or the whole image. Available only if the render region option is used. | ||
Esc | Abort render | ||
Q | Enable history A/B vertical compare mode. | ||
W | Enable history A/B horizontal compare mode. | ||
E | Enable history A/B/C/D compare mode. | ||
1-9 | Load the respective image from the VFB2 history | ||
H; Ctrl+[ | Show/hide history | ||
L | Lock pixel info coordinates | ||
P | Show/hide layers tree | ||
S | Show/hide settings | ||
F11 | Toggle fullscreen | ||
Ctrl+C | Copy the VFB image to the Windows clipboard; the image is copied exactly as it appears on the screen (meaning sRGB/LUT/OCIO etc corrections are applied). The full resolution image is copied to the clipboard, even if the VFB view is zoomed in/out. | ||
Del | Delete Layer | ||
Ctrl+Y | Redo | ||
Ctrl+L; Ctrl+] | Show/hide right panels | ||
Ctrl+Z | Undo | ||
A | View Alpha | ||
B | View Blue | ||
G | View Green | ||
R | View Red | ||
PgDown | View Next Channel | ||
PgUp | View Previous Channel |
Render Region
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Region rendering can be used in both Interactive and Production modes to isolate only part of the frame for rendering. Usually, when a render region is used, you would like to save the whole frame instead of the region only.
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Saving .exr files from VFB > Save all image channels to single file saves the render region on top of the previously rendered frame.
Notes
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Fancy Bullets | ||
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