A field for the name of the selected camera. You can rename the camera. The new name is automatically displayed in the respective Objects filter tab.
Lock– Locks Disables the camera transformation options (position and rotation). Locked The options become greyed out. Click to enable the options for manipulation again.
Select hierarchy All–Selects the parent element and all of its childrenchildren of the current selection from within the scene hierarchy.
Select hierarchy Parent only–Selects only the parent elementof the current selection from within the scene hierarchy.
Select hierarchy All children–Selects all children elementsthe rest of the children in the scene hierarchy group the current selection belongs to.
Duplicate Camera – Duplicates the selected camera.
Copy Camera Settings – Copies all settings of the selected camera.
Paste Camera Settings – Pastes the previously copied camera settings to the selected camera.
Move along spline – Associates the selected camera with a spline to define its direction of movement.
Move along spline settings – Opens the Move along spline settings. Available when the Move along spline button is activated and a spline is selected.
Look at – Selects a Look Аt target. This constrains the camera so it always points at the target object’s origin Picks an object the selected camera should look at during animation.
Transformations
Position – Moves the camera along the X, Y and Z axes.
Rotation – Rotates the camera along the X, Y and Z axes.
Click to restore all position and rotation values to their default values, i.e to zero.
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Move Along Spline
Speed – Specifies the speed of the camera while moving along the spline.
Offset – – Specifies the camera forward offset from the starting point of the spline.
Animation – Specifies the behavior of the animation after being played. It can loop, stop, hide, or extrapolate.
Follow Spline– – When enabled, the camera aligns with the centerline of the spline, automatically following its path and maintaining the same direction as the spline.
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Base properties
Camera Type – Specifies the type of camera. Currently, only the Perspective type is available.
Aspect Ratio – Sets the aspect of the render resolution.
Simplify Aspect Ratio () – – Simplifies the aspect ratio. For example, if the resolution is 1920x1080 pixels, clicking the Simplify Aspect Ratio button sets it to 16x9.
Mode
– Switches to the use of Field of View.
– Switches to the use of Focal Length.
Field of View – Specifies Angle – Specifies the field angle of view of that the camera in degreescaptures. Narrow angles zoom inand result in individual objects of the scene being more magnified. Wider , wider angles zoom out.
Focal Length – Specifies the focal length of the camera in mm.Shorter Longer focal lengths have wider narrower view angle of view and less magnification (i.e. result in zoom out)in. Longer Shorter focal lengths have narrower wider view angle of view and more magnification (i.e. result in zoom in)out.
Exposure
Auto – Calculates the camera exposure and white balance automatically.
Exposure – Controls the amount of light entering the camera, which impacts the image brightnessin EV units. Higher values let less light in and result in a darker image, whereas lower . Lower values brighten itthe image.
– (Pick Surface) Sets exposure compensation based on the brightness of a picked surface.
White balance – Allows additional modification of the image to compensate for the "color temperature" of a light source, which refers to the relative warmth or coolness of white light. Objects in the scene that have the specified color appear white in the image.
Depth of Field
Depth of field – Enables the depth of field effect, which controls which areas of the image are in or out of focus.
Aperture – Determines Specifies the width of the camera aperture in millimeters. This controls how blurred objects out of the focal distance appear. Lower values result in more blurred objects.
Focal Distance–Specifies – Specifies the distance from the camera where objects appear in sharp focus. The rest of the objects are blurred based on the Aperture F-Stop value.
– (Pick Focal Point) Determines the focal distance based on a point picked in the view.
Tilt correction (two-point perspective)
Automatic Vertical Tilt– When – When enabled, sets and preserves automatically tilts the camera, straightening all vertical lines to be parallel, simulating simulate 2-point perspective.
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When a camera is placed and selected in the Animation Timeline, a keyframe button appears for the Aperture, Focal Distance, and Exposure parameters, allowing them to be animated.