Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page contains information about the V-Ray Rock Texture.

 


Overview

...

Section
Column
width50%55%

The VThe V-Ray Rock Texture generates Texture generates a procedural rock pattern using two colors or texture maps.  

 
Column
width5%


Column
width45%40%

Image RemovedImage Added

...

Parameters

...

Section
Column
width33%

||mat Network|| > V-Ray> Texture > V-Ray Rock

Column
width33%

||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray Rock

Column
width33%
 

 

 

Node

The TexRock node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

Image Removed

 

Parameters

 

Image Removed

 

55%

Color 1 – Controls the first of the two colors used by the V-

...

Ray Rock procedural.

Color 2

...

 – Controls the second of the two colors used by the V-

...

Ray Rock procedural.

Mix Ratio

...

 – Controls the mix

...

between Color 1

...

 and Color 2. For more details, please see

...

the Mix Ratio

...

 example below.

Grain Size

...

 – Controls the size of the fine grain features. For more details, please see

...

the Grain Size

...

 example below.

Diffusion

...

 – Lower values

...

make the resulting texture sharper, while higher values

...

blur the texture details more. For more details, please see

...

the Diffusion example below.

Wrap

...

 – Enables wrapping for the texture.

...

Column

Image Removed

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert – When enabled, inverts the resulting texture color.

Alpha Tweaks

Image Removed

Source – Specifies where the alpha channel is drawn from.

...

width5%


Column
width40%

Image Added


Multiexcerpt include
MultiExcerptNameTweaksHoudini
PageWithExcerptV-Ray Bercon Distortion


Multiexcerpt include
MultiExcerptNameMappingHoudini
PageWithExcerptV-Ray Bercon Distortion

Mult – Specifies a multiplier for the texture alpha.

Offset – Specifies an additional offset for the texture alpha.

Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted as well.

Placement

Image Removed

Placement Type – Specifies the way the valid portion of the texture is applied.

Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below.
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U – Specifies the U coordinate of the valid texture sector.

V – Sppecifies the V coordinate of the valid texture sector.

W – Specifies the width of the valid texture sector.

H – Specifies the height of the valid texture sector.

Jitter – Controls the amount of random placement variation.

Tile U – Enables horizontal tiling.

Tile V – Enables vertical tiling.

UV Noise

Image Removed

Enabled – Enables noise for the texture.

Amount – Specifies the amount of noise to add to the texture.

Levels – Specifies the amount of noise iterations.

Size – Controls the scale of the noise.

Animated – Enables the noise to be animated.

Phase – Controls the noise phase

 

 


Anchor
exampleGrainSize
exampleGrainSize
 

...


Example: Grain Size

 


Section
Column
width5%25%

 


columnwidthcolumnwidth
Column
30%
width50%
Image slider
Panel
borderStylenone

Image Modified
Grain Size: 0.01

 
Panel
borderStyle
none
30%

Image Modified
Grain Size: 0.05

 
Panel
borderStyle
none
30%

Image Modified
Grain Size: 0.1

 



Column
width30%5%



 
Column
width

...

25%




Anchor
exampleDiffusion
exampleDiffusion

...

Anchor

...

exampleMixRatio
 
exampleMixRatio

...



Section
Column
width5%

 


column30%columnwidth
Column
30%
width45%
Image slider

Example: Diffusion


Panel
borderStylenone

Image Modified
Diffusion: 0.1

 
Panel
borderStyle
width
none

Image Modified
Diffusion: 1.0

 
Panel
borderStyle
none
30%

Image Modified
Diffusion: 2.0

 

Column
width5%

 

 

...

 

45%

Example: Mix Ratio

...

section


Image slider
Panel
Column
width5%

 

30%columnwidthcolumnwidth
borderStylenone
Column
width

Image Modified
Mix Ratio: 0.1

 
Panel
borderStyle
none
30%

Image Modified
Mix Ratio: 0.5

 
Panel
borderStyle
none
30%

Image Modified
Mix Ratio: 0.9

 

Column
width5%

 

...



Notes

...

Fancy Bullets
typecircle
  • If V-Ray Rock textures are combined, diffusion can be used to provide a large detail coloring in one instance of V-Ray Rock texture and finer details provided with another. If black and white values are used then this could be a great way to generate realistic bump maps.

 

...