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This page contains information about the V-Ray AovExtraTex node.

 


Overview

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The V-Ray AOV ExtraTex (USD) node is used to export a V-Ray Extra Texture element based on the attached input. The input texture is applied over the geometry associated with the material holding the AOV bind.

UI Text Box
typeinfo

To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the Extra Bind Name parameter value of the VOP node.

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titleClick here to expand an example.

 

UI Path: ||mat Network|| > V-Ray > Texture: Utility > V-Ray AOV ExtraTex (USD)

 


Parameters

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Section
Column
width50%
Extra Bind Name – Specifies the ExtraTex AOV name.
 
Column
width5%


Column
width45%