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Parameters
Object
Scatter Textures
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If you want to manually input a value for the Factor or Frequency parameters, click on the arrow to expand the options. | ||
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Config
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Max limit – Limits the maximum number of scattered instances. Note that there is always another mode-dependent parameter (spacing, density, or count) that determines how many instances to scatter. This parameter is intended as a constant value "safety measure" to prevent crashes/freezes from scattering too many instances, e.g., when setting the density too high. Random seed – Generates a random value, based on the given number to determines the particular random distribution used. Changing the value makes random permutations of the scattered objects. Scattering mode – Allows selecting between different scattering modes. See the Scattering mode example for a visual representation. 1D - On splines – Scatters instances along splines. Works with both open and closed splines. Avoid Collisions – When enabled, the instances which collide with other ones are discarded, resulting in no overlaps between instances. Note that when using this feature, the real number of created instances may be lower than the number specified in the settings. Spacing – This value is a multiplier for enlarging/shrinking the bounding boxes used to detect and remove collisions of the scattered objects. Use lower values to achieve a higher density of the scattered objects at the cost of some minor collisions. Use higher values to keep scattered objects farther apart from each other. |
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The Surface Color texture and the Scatter Edge Trimming textures are currently not supported in V-Ray for Cinema 4D. See the Scatter Textures page for more information. |
Parameter Tabs
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Each Chaos Scatter tab has its own dedicated page, listed here:
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Example: Scattering mode
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Camera clipping
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Surface Scattering
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Areas
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Spline includes – A list of splines, where the instances are allowed to be scattered.
Spline excludes – A list of splines, where the instances are not allowed to be scattered. See the example for a visual representation.
Additional Spline include/exclude options. These options are visible when an object is added to the list.
Near/Far – Falloff distance from the selected spline projected to the selected axis plane. Up to this distance all instances get included or excluded, depending on the type of the list. Scale and density of instances between the Near and Far falloffs change linearly - from 1.0 to 0.0 in the case of inclusion and contrariwise in the case of exclusion.
Scale – Scale multiplier affecting instances between the Near and Far .
Density – The density factor, affecting instances between the Near and Far.
Axis – Determines which axis to project the spline include/exclude areas.
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Example: Spline includes/excludes
See the scattered instances when the Circle spline is added to the Spline includes list and to the Spline excludes list.
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Viewport Display
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